I think this is a good time to announce why last week's mod is not released.
TL;DR:
Well, the complexity of the mod making workflow finally went through my weekly time budgets.
This means I'm on a very serious level of technical debt and my modding tool is not helping me enough to save my time.
After looking at this situation, I decided to overhaul the mod packing and error-correcting system in the modding tool.
First, the time vampire is setting up Honey Select 2 Maps. Yes, it takes so much time to make maps working in-game.
But I had no option to make it faster because the current modding tool's structure is too clunky. After all, it was made with shortsighted vision.
I had to figure that out to automate everything about it.
Second, To give people more options the modding tool must support all the different plugins such as Material Editor.
But, adding Material Editor support is also a major overhead and as I said before, the current modding tool structure is not able to solve the problem.
The major update of the modding tool is an almost complete rewrite of the modding tool's mod packaging system.
Now you can parse the mod document and check the data or manipulate data to automate and validate your mods so you don't have to launch the game to check it out.


Even deciding the asset bundle's path is no more. Just tell the XML what it is.

Also, Finally, HS2 Map h-points have position guides. Also saving you MORE time because you can predict how it will gonna work with the point assists.

Besides, since the mod's size is getting larger and larger I'm adding a feature to split a few bundles and maps into multiple zipmods so you don't have to download whole unwanted packages.
The major re-write is done is Sept 1. Now I'm adding more automation and time-saving features to give you more mods
Yes, back to the academy 2020 is still rolling. You can expect the release in this week.
Here are some Work-in-Progress screenshots so you can relieve that I'm working on something.



After automating the Material Editor Parameter setup, adding a new adjustable shader is now got easier.
To ensure it's working, I'm going to release volumetric shadow/glow effects to add up more details on your scene.
Here are some demo pictures.




Did you think the used condom is the end of the story? Think again. I'm working on "Before and After" packages for that one.
It will be released as mini-mods so you need to check it out soon


Well, these are what I can show you for now
Please stay safe and have a nice day
