NokiMo
ButterManRed
ButterManRed

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Another Weird One;

Well well well, i've promised a couple mods and did not deliver! I know that's not good, and i've been trying to get my poopoo together for these last few weeks, lemme tell a short story!

I've started on a game-dev course to hopefully improve my portfolio and Curriculum Vitae, and hopefully find a job sometime soon! Sadly, however, due to pandemic measures, the course was partly Online, via streams and the Microsoft Teams application. 

While i've had my gripes with the Teams app and it's bugs, what really stopped me from putting in the work i've wanted, were teachers, and the management. I've missed several classes before i've started since they've failed to inform me via e-mail as the registry claimed, and that early cut from my lessons, mixed with several teachers that either refused to accept my homework, and thus marked me as "missing classes" despite watching them live, along with another who wanted me to buy Adobe's Cloud Suite just to use for three months.

60$ a month would be fine if i had income, and that translates to 300 Brazillian Reals. That's 1/3rd of minimum wage, just so i can animate stickmen figures like in the old Flash days. Yep... With both of those things said, i thus had less than 75% of classes, and thus was not apt to complete this semester anymore.

With all that said, why haven't i been doing work on the mods?
Simply put, i've tried really hard to keep up with classes, between programming, drawing, animating and doing 3D spatial calculations... but not Blender or Unity yet!? I've had little to no time to dedicate to modding, between friends wanting to do something in my free time, family, etc. I hate giving excuses and i've learned to really be ashamed of giving excuses more so than being honest, this is a mix of both...


However, how about them mods? Simple, and good news!

After looking into why the API changed the names of the head files, i've found it was a issue with a new feature, and filed a report. Surprisingly, Locuturus responded quickly, and fixed the issue, thus no longer causing servers to crash/break Sexbound when interacted with monsters and object NPCs. Along with giving me some of their attention on messing with the PoV module;
Overall, this helped prevent issues with future versions having to rename all of the monster's head files, which took a frustrating amount of time.

As for monster supports, i've tried testing more with the Relayer support mod, and it seems to have issues with Threesomes mostly, but those are not only barely used, but also reuse position data, so if, in the future, anyone makes expansions to them, this issue should fix itself. Not much i can show new within this post sadly, as i've recently dropped the whole game-dev classes and decided to work on my own projects instead, and will be re-starting them next semester, hopefully with less issues.

So instead, have a headbanging Oculob which is definitely not the new Cowgirl animation.

What is next? What can i promise?

I cannot confirm i'll be able to push the next Teratophilia update before next year, since i've been pretty behind in terms of monster artwork, and i'm trying to put good effort into remaking a good chunk of the artwork that was rigid or clunky, but i can probably release Relayer to the LoversLab soon, with not much fanfare nor problems. I can also see about re-releasing the Lamia support, but that'd require probably trying to acquire new permissions.

And well, since i likely won't be posting anything new until the next year, have a merry Christmas everyone, and enjoy a good and festive new year, with plenty of health and wealth!

(Also going to sneak in the unfinished updates here. Includes Spookit and most of the redone animations.)

Comments

that oculob do be jiving

Engorged Banana


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