Today's update primarily focuses on improvements to core gameplay: the moment-to-moment control of Hyperdeep's characters (whether that be manual or automatic control).
The central challenge ...
2025-07-31 13:28:49 +0000 UTC
View Post
Back to a relatively regular update schedule it seems. Today's update is again focused on "cleaning up": fixing bugs, adding missing thumbnails, etc., plus a few miscellaneous additions an...
2025-05-18 12:38:58 +0000 UTC
View Post
Happy belated new year everyone and happy new Hyperdeep!
I usually ramble excessively in these update posts, but this time I'm going to direct you to another place where you can read my rambl...
2025-02-28 15:56:41 +0000 UTC
View Post
Exactly a year ago, I came to you and told you that I predicted version 0.6.0 of Hyperdeep would be released "by the end of November".
To my credit, I didn't specify which year.
2024-10-31 16:46:10 +0000 UTC
View Post
A brief update post made on the recommendation of my lawyers as evidence that Hyperdeep is in fact being worked on.
In fact, this time round I have achieved two relatively significant technic...
2024-07-31 13:22:43 +0000 UTC
View Post
Development
It's been a while hey?
Development of Hyperdeep is still underway and we are very close to another major release. I decided however that I absolutely had to stop releasing...
2024-03-31 13:01:34 +0000 UTC
View Post
YES ANOTHER UNFINISHED BUILD HERE
Ook eek. We're almost there ...
2023-12-01 04:32:39 +0000 UTC
View Post
Hello again friends. I hope you're all having a very ghoulish day.
You might be disappointed to discover that this post does not bring with it a new game build. Despite this, I wanted to keep...
2023-11-01 00:34:30 +0000 UTC
View Post
Alas again the grim spectre of the end of the month looms over me!
Since departing from the fixed 1st-of-the-month billing cycle that Patreon used to necessarily operate under, the "deadline"...
2023-08-31 12:16:27 +0000 UTC
View Post
Warning: This is an extremely broken in-progress build designed to showcase very specific WIP features. If you want to just play the game I recommend downloading 2023-08-01 01:35:38 +0000 UTC
View Post
Hello again cool friends.
Today's build is something that I'm calling a concept build. What this means is that I put some weird new features in and didn't really have time to fix all...
2023-07-01 01:06:48 +0000 UTC
View Post
Quick update post just to let you guys know that work on the next build is going well. I plan to include some improvements to auto-movement (including support for the new all-fours pose), possibly ...
2023-06-08 07:52:45 +0000 UTC
View Post
Hey pals.
This update, like every other update so far, didn't exactly pan out as planned. I was planning to primarily focus on producing customization content for the game and shy away from g...
2023-05-14 14:20:35 +0000 UTC
View Post
Hey crew.
Maintaining a relatively rapid pace of updates for the moment. This isn't exactly the CONTENT CONTENT CONTENT update I promised last time, but it does have some CONTENT.
Phys...
2023-03-07 04:47:35 +0000 UTC
View Post
2023-02-20 14:06:39 +0000 UTC
View Post
After release last night I discovered a few minor bugs that had been introduced into this build in the process of setting up the demo version workflow:
- Cannot select custom addons from ...
2023-02-20 13:55:53 +0000 UTC
View Post
I'm back, in the middle of the month, to do something crazy.
Public Demo
That's right, I've released a new
2023-02-19 15:01:20 +0000 UTC
View Post
Evening all. Those of you hanging out in the Discord recently will be aware that I've been rather busy completing my Master's thesis. For the sake of my persona as it relates to this game, let's pr...
2023-01-31 15:14:47 +0000 UTC
View Post
Yuletide greetings to one and all.
Performance
Performance profiling (identifying sources of lag, etc.) in UE4 is an arcane ritual that requires extreme concentration and advanced kno...
2022-12-24 16:47:39 +0000 UTC
View Post
WARNING BIG NSFW IMAGE OF PENIS INSIDE
We're so close boys.
This month's update addresses a number of outstanding issues and makes improvements across the board. I plan for December's...
2022-11-21 13:44:39 +0000 UTC
View Post
Exciting one this month for anyone who doesn't like moving their right hand.
Automode
Automode has been flagrantly broken for an incredibly long time, so it makes me very happy that s...
2022-10-31 14:56:21 +0000 UTC
View Post
Well, phase 1 of the grand bug smash is complete and we've made some significant headway into an utter mire of my own creation. We haven't reached complete bug-freedom yet, but we're on our way.
2022-09-30 16:00:45 +0000 UTC
View Post
As previously announced, I am dedicating my time in September to smashing bugs. I have already been working on some issues that I am aware of, but I'm sure there will also be some that I've missed ...
2022-09-14 06:26:00 +0000 UTC
View Post

The most aesthetic shape is the capsule.
Think of a stereotypical pill shape and that's basic...
2022-08-31 15:20:48 +0000 UTC
View Post
I entered such a sublime flow-state frantically patching up last month's build before the EOTM deadline that my momentum snowballed and I ended up continuing to work feverishly, spit-shining long-n...
2022-07-11 14:18:25 +0000 UTC
View Post
Hello again everybody.
Today's update, as I said last month, primarily addresses the innumerable bugs I have introduced and features I have broken over the last few updates. This will surely ...
2022-06-30 15:09:50 +0000 UTC
View Post
Hello again children.
This build, like the last few, should be considered as an "enthusiast" build for those wanting to get to grips with the very latest engineering work. However, we are...<...
2022-05-31 09:59:12 +0000 UTC
View Post
What's this, an actual playable update?
Yes!*
WARNING: THIS BUILD IS FUCKED (as in unplayable). ONLY DOWNLOAD IT IF YOU'RE DESPERATELY INTERESTED IN WHAT I'VE BEEN WORKING ON.
Hello again gentlemen. I h...
2022-04-01 03:45:29 +0000 UTC
View Post