Alright, got these two sorted out and made public commissions live. We'll see how it goes.
The rendering method for these is relatively simple, but decently effective I think. The headshot example file is a bit messier in terms of layers compared to the halfbody example, but hopefully it all makes sense to those that like to check that stuff out.
Also I realized the workaround for uploading big project files is to compress them all into a .ZIP file. Why I didn't think of this before is beyond me.
ALSO Also now that these are done I can get back to working on that Kaeru drawing as well as get some more ideas sketched out soon, so look forward to that.