Depth to World Position calculation
Added 2024-10-14 05:00:03 +0000 UTCThis is an extension of the Oriented Normal Decals video on my YouTube channel.
In there I demonstrate how you can calculate the World Normal data starting from the World Position one. Well, if you add one step, you can do the same starting from Depth and Camera data!
This is a quite advanced topic and very helpful for advanced shader trickery, enjoy! :)