NokiMo
Visual Tech Art

Visual Tech Art

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Visual Tech Art posts

Finally back on track!

After a forced holiday of more than 2 weeks I'm finally back :D
My PC broke out of the blue and I had to change Motherboard, CPU and GPU, still no idea of what happened, but I've finally got it ...

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Depth to World Position calculation

This is an extension of the Oriented Normal Decals video on my YouTube channel.

In there I demonstrate how you can ca...

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How to figure out HLSL in Custom Nodes

Have you ever gone through the trouble of needing to call a function that corresponds to a specific node inside your Custom Node HLSL code and having no clue of how to find it?

This video wil...

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Photographic Color Aberration PostProcess

Here it is for you a cool CustomNode based PostProcess to download!

It replicates the real color aberration that is generated by some camera lenses. The one I tried to replicate in the shots ...

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First video to reach 100.000 views!!!

So, the Physically Based Cel Shader video is the first one that has reached 100.000 views!!!

Huge achievement and in ...

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3 - Advanced Flow Maps

Here we go through the implementation of a Flow Map shader, from the basic setup, to the addition of some extra steps to improve its final quality!

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2 - Advanced Polar UVs

In this video we go through the conversion of the UVs from Cartesian to Polar, we talk about how to mantain texture proportion at any distance from the center and how to fix the broken derivatives ...

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1 - UV Atlasing (Index setup and animation)

In this video we go through the basic implementation of UV setup for texture atlases.

At the start I briefly explain what atlases are and what they're for, in case you didn't know :)

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0 - UV Manipulation Basics

In this video we go through the most basic operations for UV manipulation.

You can think about these as the building blocks on which everything else builds upon. Enjoy!

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Little Update

Just a little update from my side:

If you're not in my Discord Server you might have missed it, but exactly a week ago my first baby was born! So, as you can imagine, now things are moving a ...

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3 - Nodes To Functions and Back

When you get into more advanced stuff, or you just want to be more precise with what you're doing, it becomes essential to be able to translate the nodes into actual mathematical functions.

I...

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2 - Dealing with Out Of Range Values

Here I walk you through some easy tricks I use all the time to understand if the values are in 0-1 range, how far they go if they're not, if they have a linear behaviour and if they have a negative...

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1 - Colours are Numbers / Numbers are Colours

Let's expand a bit on the key concepts, with a focus on the relation between colours and numbers.

At the end of the day, we can ONLY work with numbers if we use a comput...

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0 - Intro to Shaders and the Rendering Pipeline

This video puts forward all the concepts that I personally consider key to start wrapping your head around how to work with shaders.


I tried to explain it in a "Speak...

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Laplacian Discount Code added

Hey :D

Just a quick communication: after a supporter asked me about it, I realized that I never issued a Discount Code for the outlines (the video came out before I started making them), so ...

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All Discount Codes Listed here

I'll keep this list up to date as I'll add more with new videos :)

Laplacian Filter for Outlines<...

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Work in Progress! /!\ /!\ /!\

I'm preparing a public announcement, but I'll tell you guys first because you deserve it:
SINCE THE START OF THIS MONTH I MOVED FULL TIME ON THIS!!!

I really want to stres...

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Not a tutorial this time, just a showcase of some tech art fun :D

This inspired me for some cool tutorials! Hang on, I'm gonna ask you what you prefer I'm gonna focus next! :D

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Continuation of the Polar to Cartesian conversion

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Dissecting Substrate part 1 + zip Project

There we go, I'm jumping on the trend (a bit late maybe, I don't see all that buzz around Substrate anymore xD).
Anyways, as promised in the video, here you can download the sample project :) View Post

Some notes related to my last video (part 1)

Hey! Since I went less in depth in the math in my last video and I was preparing this slide for a Trainee, I thought it would have been nice to share it with you all :)

This is the starting ...

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Sample Project from my last Video!

Video live from 8:00 of 14th May 2023 (London time) :D

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Ray Casted Sphere Nodes

As anticipaded in my latest video, here are the nodes of the shader that transforms the plane into a sphere!

You'll just n...

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