NokiMo
Visual Tech Art
Visual Tech Art

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1 - UV Atlasing (Index setup and animation)

In this video we go through the basic implementation of UV setup for texture atlases.

At the start I briefly explain what atlases are and what they're for, in case you didn't know :)

Comments

My current knowledge is that Texture Arrays are the most efficient form of "collection of images" memory wise. The downside is that they don't support MIP Maps... So, as always, it depends on your use case :D

Andrea Giampietro

do you know if texture arrays would be more performant for flipbook fx vs uv atlas?

Eugene Flormata


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