After the past 5 months of work, we have a pretty sizeable update to most of our shaders! Changes are explained in the video above, and summarized below.
Major Changes:
QuarkFX replaced wih ZenteonFX
Same shaders, just with some changes and a new repo
New Website!
Guides/Breakdowns planned in the near future
Downloads will now be hosted on patreon instead of discord
Paid Shaders
MSRT has been replaced with ZenRT. It's twice as fast, much less biased, and looks significantly better overall.
PT Fog has had various improvements and changes, and is now in the $5 tier as promised
Radon has had improvements to the kernel, and it now uses proper internal HDR
Free Shader Changes
TurboGI sampling is much more efficient, less artifacting and more stable overall, Zenteon Motion support helps reduce flicker significantly
Crystallis no longer affects image contrast when increasing intensity, new high quality mode
Continuity has been replaced with Framework, which provides normals, motion vectors, and various other inputs to shaders, more info here
Local Contrast has had various improvements to the available blending modes, now includes a highlight/shadow detail control to improve both light and dark areas
Quark Motion has been replaced with Zenteon Motion, much higher quality overall and has full resolution motion vectors
Xenon now uses proper internal HDR and has an inverse square kernel
New Shaders
Zenteon Palette Map. Applies a color palette of up to 8 colors to the image
Zenteon Sharpen. A simple but effective sharpening shader