1.5 years later
Hey! I guess, I'm finally getting back on the TD train!
Thank you for sticking around that long and I'm sorry it took like forever!
It's been a rather challenging time for me, and knowing th...
Hey! I guess, I'm finally getting back on the TD train!
Thank you for sticking around that long and I'm sorry it took like forever!
It's been a rather challenging time for me, and knowing th...
Alright. Hey, everyone!
As you’ve probably noticed, I wasn’t so active for the last couple of months. I’ve been meaning to write this post for a while, `cause I feel like I owe you an e...
2022-01-19 11:00:53 +0000 UTC View Post
Hey! Turns out if you take a curl from an image that's already displaced with curl, displace it again and then just do that in a feedback loop, it get's rad pretty fast!
Don't worry, once you...
2021-11-19 13:22:46 +0000 UTC View Post
It's time to rotate things while getting familiar with the concept of matrices. Really useful, especially once we start getting into more complex stuff!
Hope you're going well!
As usual...
2021-11-09 15:37:42 +0000 UTC View Post
This "snakes" simulation is a little example of how to handle simple constraints in GLSL.
For each snake, every point other than the head tries to catch up with the current position of ...
2021-11-02 14:39:20 +0000 UTC View Post
Hey! This tutorial is my best try to explain particle movement, with GLSL
Using texture buffer as point positions, and direction vectors, and mixing different types of velocities! Hope you go...
2021-10-28 12:14:29 +0000 UTC View Post
Here's another setup that uses feedback "offscreen" rendering.
There are two different rendering feedback loops, the bottom one renders particles as white circles + a bit of feedback trails. ...
2021-10-20 16:20:43 +0000 UTC View Post
Hey, here's another video from the GLSL series!
It's all about sampling and manipulating UVs, which is an essential thing, if you wanna get into GLSL
Hope you gonna love it :)
P.S...
2021-10-12 13:20:56 +0000 UTC View Post
Hey! I've spent last month preparing a little course on GLSL, the first part is out now!
I'm planning to make a bunch of videos on the subject, especially focusing on particles, and dif...
2021-10-05 11:45:37 +0000 UTC View Post
Hey! Here's another project file.
This one is a 2d self-organizing particle system: my attempt to implement Physarum with GLSL.
If you are not familiar with that type of simulation I re...
2021-09-28 10:00:03 +0000 UTC View Post
Hey! I've been researching a lot of stuff on particle systems and wanted to share this little experiment.
Unfortunately, most of the simple TOP operators (Math, Composite, etc.) don't work wi...
2021-09-20 12:34:11 +0000 UTC View Post
It's been a while since I've made any Patreon special tutorials, so here's one!
A bit of GLSL, a bit of flex fluid simulations. I hope you're going to love it :)
If you're interested in...
2021-09-15 10:25:16 +0000 UTC View PostHey! As many of you know, I've been trying out very different things in Touchdesigner. While it's pretty fun to dip my toes into numerous topics every now and then, I feel like I've been losing som...
2021-09-05 17:42:06 +0000 UTC View Post
Hey! I've made a new short tutorial
I can't help to go back into playing with feedback every once in a while. It's just too much fun to fiddle around with. If you are like me, I think you gon...
2021-08-31 11:36:20 +0000 UTC View Post
Hey! I'm glad to share a new component that I've been working for a while now.
I'm using a little 3rd party python library to parse SVGs into sops. the library is called svgelements, and can ...
2021-08-26 13:57:29 +0000 UTC View Post
Hey! Skipped a week because of a cold, but now I'm back and ready to rock! hehe
So, before I start to work on any python tutorials and components that heavily rely on using external libraries...
2021-08-24 12:58:33 +0000 UTC View Post
Hey! It's been a pretty busy week for me, not as much time to play with Touch as I would love to. But, I've managed to finalize a pretty nice setup inspired by Polyhop's work for you to play with a...
2021-08-13 10:26:35 +0000 UTC View Post
Hey! I've been messing around with basic machine learning models, and though one could make good use of it in Touchdesigner especially for controlling stuff.
So here's a basic project w...
2021-07-29 12:53:44 +0000 UTC View Post
Hey! Here's part II for the Flex Solver: make some flow fields and learn how to override default fluid behavior to make a particle sim
2021-07-27 08:57:04 +0000 UTC View Post
This week was somewhat tough, and I decided to go for something simple but impressive to clear my head.
So here's a couple of project files I ended up with, enjoy!
2021-07-22 15:13:00 +0000 UTC View Post
Hey! I've been digging into the Flex Solver Comp recently, it's so cool! So, in case you've been skipping to learn how to operate Flex Solver too, here's a short tutorial ;)
Also, there will ...
2021-07-19 13:26:46 +0000 UTC View Post
Hey! So here's a little project file I've been working on.
It's a variation on recursive diffusion technique. This one explores some options to make it look completely different than us...
2021-07-15 13:56:43 +0000 UTC View Post
Hey! I'm back with another video. More particle stuff, this time it's a 2d system driven by vector fields.
Super useful setup. Really powerful and simple to implement. Enjoy!
No c...
2021-06-30 14:38:36 +0000 UTC View Post
Here's a little special file for you all. It's based on a tiny 2D particle system with collisions. There's also a handy way of coloring particles based on their age.
Enjoy!
2021-06-16 14:02:28 +0000 UTC View Post
Hey! This time I wanna show you how to take the particle system from the previous tutorial a bit further. Scattering points, utilizing point normals, and more
Hope you'll find it useful and t...
2021-06-15 06:09:55 +0000 UTC View Post
Hey! I'm glad you're still here! Also, I apologize for abandoning my Youtube channel and this Patreon profile for the whole four months! Feels like forever.
The thing is I'm back. I have a lot o...
Hey, it's been a while since I've uploaded any additional files, hope you gonna like this one.
I've made a simple plexus comp - using a GLSL compute shader - you can save it to your palette and ...
Hey! This tutorial builds upon the basis of the circle packing tut I've put out a couple of weeks ago
There're two files in the attachments: one is a basic random circle packing setup if you ...
2021-02-11 09:27:03 +0000 UTC View Post
New coffee time sized tutorial.
Also, thanks to all your support I'm now a proud owner of a new microphone setup! I've been spending too much time trying to make the voice overs sound at leas...
2021-02-09 18:05:07 +0000 UTC View Post
Phew, this video took me longer than I thought, I hope you like it! :)
I'm not getting in the basics of the GLSL, comment if you think I should make a video about GLSL basics in TD.&nbs...
2021-01-29 11:03:25 +0000 UTC View Post