NokiMo
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1.5 years later

Hey! I guess, I'm finally getting back on the TD train!
Thank you for sticking around that long and I'm sorry it took like forever!
It's been a rather challenging time for me, and knowing th...

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Update - plz, read

Alright. Hey, everyone!

As you’ve probably noticed, I wasn’t so active for the last couple of months. I’ve been meaning to write this post for a while, `cause I feel like I owe you an e...

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Recursive curl

Hey! Turns out if you take a curl from an image that's already displaced with curl, displace it again and then just do that in a feedback loop, it get's rad pretty fast!

Don't worry, once you...

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Matrices and rotation!

It's time to rotate things while getting familiar with the concept of matrices. Really useful, especially once we start getting into more complex stuff!

Hope you're going well!

As usual...

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Snakes!

This "snakes" simulation is a little example of how to handle simple constraints in GLSL. 

For each snake, every point other than the head tries to catch up with the current position of ...

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GLSL -2 Moving particles

Hey! This tutorial is my best try to explain particle movement, with GLSL

Using texture buffer as point positions, and direction vectors, and mixing different types of velocities! Hope you go...

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Particle separation

Here's another setup that uses feedback "offscreen" rendering.

There are two different rendering feedback loops, the bottom one renders particles as white circles + a bit of feedback trails. ...

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GLSL part 1

Hey, here's another video from the GLSL series!

It's all about sampling and manipulating UVs, which is an essential thing, if you wanna get into GLSL

Hope you gonna love it :)

P.S...

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GLSL - part0

Hey! I've spent last month preparing a little course on GLSL, the first part is out now! 

I'm planning to make a bunch of videos on the subject, especially focusing on particles, and dif...

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Physarum/slime particle system

Hey! Here's another project file.

This one is a 2d self-organizing particle system: my attempt to implement Physarum with GLSL.

If you are not familiar with that type of simulation I re...

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Particle system with texture3d

Hey! I've been researching a lot of stuff on particle systems and wanted to share this little experiment.

Unfortunately, most of the simple TOP operators (Math, Composite, etc.) don't work wi...

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Audio-reactive flex fluid

It's been a while since I've made any Patreon special tutorials, so here's one!

A bit of GLSL, a bit of flex fluid simulations. I hope you're going to love it :)

If you're interested in...

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Vote for topics!

Hey! As many of you know, I've been trying out very different things in Touchdesigner. While it's pretty fun to dip my toes into numerous topics every now and then, I feel like I've been losing som...

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Recursive growth

Hey! I've made a new short tutorial

I can't help to go back into playing with feedback every once in a while. It's just too much fun to fiddle around with. If you are like me, I think you gon...

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svg2sop component

Hey! I'm glad to share a new component that I've been working for a while now.

I'm using a little 3rd party python library to parse SVGs into sops. the library is called svgelements, and can ...

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Using 3rd party python libraries

Hey! Skipped a week because of a cold, but now I'm back and ready to rock! hehe

So, before I start to work on any python tutorials and components that heavily rely on using external libraries...

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Angles

Hey! It's been a pretty busy week for me, not as much time to play with Touch as I would love to. But, I've managed to finalize a pretty nice setup inspired by Polyhop's work for you to play with a...

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Classifier Components

Hey! I've been messing around with basic machine learning models, and though one could make good use of it in Touchdesigner especially for controlling stuff. 

So here's a basic project w...

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Nvidia Flex Solver - part II

Hey! Here's part II for the Flex Solver: make some flow fields and learn how to override default fluid behavior to make a particle sim

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Intersections and stripes

This week was somewhat tough, and I decided to go for something simple but impressive to clear my head. 

So here's a couple of project files I ended up with, enjoy!

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Nvidia Flex Solver - part I

Hey! I've been digging into the Flex Solver Comp recently, it's so cool! So, in case you've been skipping to learn how to operate Flex Solver too, here's a short tutorial ;)

Also, there will ...

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.toe - endless diffusion

Hey! So here's a little project file I've been working on. 

It's a variation on recursive diffusion technique. This one explores some options to make it look completely different than us...

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GLSL Particles & Velocity Fields

Hey! I'm back with another video. More particle stuff, this time it's a 2d system driven by vector fields. 

Super useful setup. Really powerful and simple to implement. Enjoy!

No c...

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Abstract painter with a 2D particle system

Here's a little special file for you all. It's based on a tiny 2D particle system with collisions. There's also a handy way of coloring particles based on their age.

Enjoy! 

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Particles with GLSL part2 - Custom Emitter

Hey! This time I wanna show you how to take the particle system from the previous tutorial a bit further. Scattering points, utilizing point normals, and more

Hope you'll find it useful and t...

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Particles with GLSL compute shaders

Hey! I'm glad you're still here! Also, I apologize for abandoning my Youtube channel and this Patreon profile for the whole four months! Feels like forever.
The thing is I'm back. I have a lot o...

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Plexus with compute shaders

Hey, it's been a while since I've uploaded any additional files, hope you gonna like this one.
I've made a simple plexus comp - using a GLSL compute shader - you can save it to your palette and ...

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Circlize anything! Patreon exclusive tutorial #2

Hey! This tutorial builds upon the basis of the circle packing tut I've put out a couple of weeks ago

There're two files in the attachments: one is a basic random circle packing setup if you ...

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Cheap ripples with feedback

New coffee time sized tutorial.

Also, thanks to all your support I'm now a proud owner of a new microphone setup! I've been spending too much time trying to make the voice overs sound at leas...

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Circle packing for everyone with compute shaders!

Phew, this video took me longer than I thought, I hope you like it! :) 

I'm not getting in the basics of the GLSL, comment if you think I should make a video about GLSL basics in TD.&nbs...

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