After many, many conflicts caused by Rainshade's rendering system, I had to overhaul the entire thing. Originally using a strange technique involving weirdly prioritizing sort order, it now makes sprites act as pseudo-3D objects, almost like a half-closed pop-up book, and then renders them in 2D.
I really can't understate what a game-changer this is. Building environments was a massive hassle, and now it's like building with [iconic studded plastic building bricks], so I've spent my freed up time kicking myself for not adding this a year ago.
I would love to make a post really breaking down how this works, but I'm currently incredibly busy trying to get a nice vertical slice teaser trailer for Rainshade ready within the next couple weeks. A! AAAAAA
Anyway here's a teaser for another feature (dialogue partially provided by patron Heireau)
