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taxiderby

taxiderby

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Exploding 1000 Times Until A Game Is Made

So, Rainshade. Maybe you've heard of it.

To be completely transparent: development has gotten progressively slower after I was hired to work on a certain other game, and TRAGICALLY, after Uni...

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OHHHH BOY. (Unity)

It's been an incredibly hectic few weeks, and right in the middle of it, Unity, the great beast whose breath gives Rainshade life, View Post

Rainshade: Smooth Moves

Immediately after my previous post, I held discussions with a couple members of the team about what steps to take next, now that I was in the right place to focus more on Rainshade again, and we al...

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Deizhang - Yama Lù Mura

山・鹿・村

Village theme for Deizhang! Once again done by the lovely gameboy advance-owning Wheelable

Will that be the track name in the ost? I don't know! I just think it sounds c...

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I didn't mean to post on the last day of the month again

Maximizing your build as an ADHD main

Do you remember my last post? About the mysterious disappearance of the legendary herb "Adderall" from my local apothecary? To my surprise, not only wa...

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STATUS UPDATE — Medicine, Builds, and Rabbits

ALRIGHT.

I don't like talking about personal issues or world events on here, but sometimes exceptions need to be made. For example, but did you know there's an ongoing nation-wide shortage ...

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When You Block Too Much It Push You Over :(

Alright gamers we're gonna talk about game feel some more

Continuing on from the previous post, a...

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Here's The Song From The Previous Post Which Doesn't Have A Name Yet

Wheel did this one too!! If this changes for the final game, this version can be a special little secret between me, you, and everyone who looks at tcrf.net

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When You Parry It Push You Backwards

[ɴᴏᴛᴇ: ʙᴇᴄᴀᴜsᴇ ᴘᴀᴛʀᴇᴏɴ ᴅᴏᴇsɴ'ᴛ ᴀʟʟᴏᴡ ᴇᴍʙᴇᴅᴅɪɴɢ ᴠɪᴅᴇᴏs ᴏʀ .ᴡᴇʙᴍs ᴍɪᴅ-ᴘᴏsᴛ, ᴛʜɪs ᴘᴏsᴛ ʜᴀs sᴏ...

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shrineguy.mp3

The situation: I wanted to put up a post going in depth about the trials of rainshade and the history of gameplay iteration it has gone through in the last couple months alone, to ...

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Daylights (Dawnlin) (again)

The theme for the seaside town of Dawnlin has gone through several iterations as we figured out exactly what sort of vibe it should have. Exciting? Tranquil? Boats?

After quite a bit of back ...

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Hoyak, Merlot and Cerise

As mentioned in a previous post, I've been very focused lately reworking choices "made unthinkingly, out of fear of losing support," or other reasons. One of the most difficult to approach has been...

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An Update • Life, Rain, and Game Development

I don't think I need to tell anyone that the output has been pretty sparse for a couple months! There's a reason for that, and — gonna be honest — I didn't want to discuss it publicly. But, see...

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POST TOMORROW

GIMME LIKE ONE MORE DAY

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No update this month!

As mentioned on the Patreon Discord, there will be no update this month! Outside of dev work, things have been extremely chaotic this month, with both very good and very bad personal developments, ...

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Rainshade — Builds and Progress!!

General progress update: Ray's been busy reworking the player controller, collisions, and making builds functional ! And with proper builds, that means fullscreen borders and app icons! WOO

<...

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Rainshade: Expanding the Team

[Wow, that's a lot of text! Here's the short version: DebugDrawRay is joining the team part time as programmer in order to s...

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Rainshade — ???????????

Big news! The team has expanded, if only by a little bit! I worked myself to the point of exhaustion this last week between two major projects, so for my own sanity, I'm taking the weekend off befo...

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IM SICKY.......

SMALL DELAY with the upcoming post, because I got real messed up this week, and I need to conserve my energy for more urgent matters. Most of what'll be in the update has already been posted in the...

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Beaned

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The flick move


Or is it the "fling" move? I'm not sure! I've been finding picking up and throwing objects kinda broke the flow of battles and limited what objects could be thrown, while the inability t...

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February 2022 -- This Month Is Too Short And It's Not Fair

I thought this month was less busy than it actually was so THAT'S cool. New custom font! WIP UI! Special Effect Check out the images for more detail! 

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Rainshade - JANuary

WORKIN ON DAWNLIN while I can, as other work has me pretty occupied, and it'll probably be that way for a couple months. Also got occupied with SICK (not Covid) and boy lemme tell ya. Wasn't pog View Post

Rainshade — Decembrrr

HEY HAPPY NEW YEAR! Not much to show outside of the other two posts just made — I've got a lot of secrets I still need to keep.

Here's to a more organized 202222222!!

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Rainshade — Bander

please enjoy this chapter-specific antagonist reveal

NO i haven't decided on colors yes..... sorry......

2022-01-01 00:08:18 +0000 UTC View Post

Rainshade OST — Sea's Breeze

Nothing like waking up to your first full day at your friend's house.

(This track once again composed by wheel!!!)

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Rainshade: Hey check this out (tile tools)

I feel like I keep making posts about this curséd tile system, so I spend half of this month tearing down the old system entirely, and replacing it with a much more streamlined system.

While...

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Advanced Tech — Dodge

SUMMARY OF THE POST BELOW: There's a dodge move now. It's executed by pressing sprint while you close your umbrella. It is not needed to complete the game's story and but it feels very good...

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Music Preview — The Junkyard

HAPPY HALLOWEEN??! The last month has been pretty hectic, and most of my focus has been working on patches for a certain other game. I do have some Rainshade concept art and footage to sho...

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Rainshade — A second glimpse under the hood (August 2021)

After many, many conflicts caused by Rainshade's rendering system, I had to overhaul the entire thing. Originally using a strange technique involving weirdly prioritizing sort order, it now makes s...

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