Rainshade — July 2021
THIS MONTH WAS MOSTLY SCRIPT WRITING AND ANIMATING SPRINT CYCLES
2021-08-01 05:57:57 +0000 UTC View Post
THIS MONTH WAS MOSTLY SCRIPT WRITING AND ANIMATING SPRINT CYCLES
2021-08-01 05:57:57 +0000 UTC View Post
STILL WORKIN AS HARD AS MY BODY AND SCHEDULE ALLOWS!! Currently focusing on getting a nice vertical slice to show off within the next couple months, and hopefully the demo not soon after that.
<... 2021-07-01 05:22:29 +0000 UTC View Post
HEY
UH
DON'T HAVE MUCH TO SHARE THIS MONTH
Not that we haven't been busy!! Here's the rundown:
Did a lot!! A lot I can't show because some of the placeholder art is borrowed from another game and I don't wanna go to GAMER JAIL so you'll have to wait until it doesn't! have that!!
As a L...
2021-05-01 04:02:19 +0000 UTC View Post
CONTENT
click on the images for more info (or don't if you love a good mystery)
2021-03-30 05:54:32 +0000 UTC View Post
(Click on the images for more information!)
Hey guess who forgot February ends abruptly. OOPS
Not shown: I had to spend a week completely repairing the dialogue system, after discoverin...
2021-03-01 05:56:57 +0000 UTC View Post
As mentioned previously, I'm continuing to be a bit quieter about Rainshade's progress, so I can prioritize different aspects of development better. Sometimes the best way to spend a month is almos...
2021-02-01 08:49:07 +0000 UTC View Post
This is a really hard thing to explain so bare with me here ok?? ok?? tha nks
When I started working on Rainshade, it was a much simpler, smaller game, with very basic mechanics. The characte...
2021-01-02 03:28:54 +0000 UTC View Post
HmmMMmmMMm
I'll be posting a proper progress report REAL soon, but for now, enjoy the new year!
2021-01-01 08:07:21 +0000 UTC View Post
November was BUSY, and a lot of it was spent catching up with various projects following my surgery in October.
Here's a brief rundown on November's work (you can also click the images above ...
2020-12-03 07:06:29 +0000 UTC View Post
And not for a lack of progress, thankfully! 99% of the assets and code required are ready, but I am simply incredibly exhausted and don't have the energy to assemble a nice coherent post a...
2020-12-01 07:19:51 +0000 UTC View Post
HAPPY HALLOW'S WEEN!
As expected, surgery did a real number on my dev output, but I'm glad to say I'm recovering smoothly, and it's been quite an experience. Did you know it's not uncommon to...
2020-11-01 04:38:12 +0000 UTC View Post
There's really no other way to put this — Rainshade, or as it was named at the time, Once More, was announced too early. Perhaps almost a year too early, but with Puro being put aside to work on ...
2020-10-01 06:19:54 +0000 UTC View Post
September was a ROUGH ONE. My computer died and had to have the majority of its parts replaced with new ones, and shortly afterwards, my city got blanketed with a thick smoke for about a week, whic...
2020-10-01 05:35:35 +0000 UTC View Post
Our meetings are VERY productive, I'll have you know

[Captions have been added to all the above images. Click on em to learn MORE]
This was a busy month! It was also not a very exciting month! That is to say, a lot got done, but I have less tha...
2020-09-01 00:18:50 +0000 UTC View Post
Something I'd like to do after completing Rainshade is take the systems/framework I created for it, and reuse them for a smaller project or two. Though most ideas are fleeting, there's one I'...
2020-08-15 07:38:31 +0000 UTC View Post
MORE Verla, Merlot, Rally, some backer NPC sketches, a rough map of Dawnlin and... something else...
Thank you for your ongoing support holy shit
2020-08-01 07:37:14 +0000 UTC
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Though I've been busy with ~other stuff~, Rainshade had some big strides this month!
First, let's talk about YOU, buster.
2020-08-01 07:03:12 +0000 UTC
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I have two more posts ready to go, but Patreon is having some CLOUDFLARE ISSUES, so I'm unable to put the posts together or upload images, so there's a chance I'll be unable to post them until tomo...
2020-08-01 05:22:36 +0000 UTC View Post
The header might be rushed, but the pack sure isn't!
(patrons can get the update here)
NEW FEATURES ADDED ...
2020-08-01 04:05:32 +0000 UTC View Post
So with a bit of deliberation, I have decided I will be pausing patron pledges for July.
I've been very, very busy with work unrelated to the patreon (I didn't even have time to make...
2020-07-01 00:36:58 +0000 UTC View Post
Short Version: Lucid Drifter v1.0, which includes all the content we had to cut from the Ludum Dare version, is out, you can go check it out 2020-05-31 23:26:12 +0000 UTC View Post
It took a bit, but Cerise is gradually feeling a bit more distinct from her... more familiar counterpart.
"I have my orders, so PLEASE don't talk to me or I will have NO CHOICE b... 2020-05-01 08:35:37 +0000 UTC View Post
"Hey, before you proceed, have you considered: don't"2020-05-01 08:16:50 +0000 UTC View Post
EARLY ACCESS AVAILABLE HERE (requires you 2020-05-01 07:58:37 +0000 UTC View Post
Fly, drift and whack to KEEP THE DREAM ALIVE in this unorthodox arcade/racing hydrid(?) game(???) Check it out here, ...
2020-04-21 05:32:39 +0000 UTC View Post
Gonna be a bit real here: with the ongoing coronavirus pandemic, there's a lot of disruption and uncertainty in the air, so let's cover a few bases quickly.
Seeing as I am fortunate enough to...
2020-04-01 22:21:18 +0000 UTC View Post
I've been super busy this month, and a surprising majority of that was actually involving Rainshade!
Aside from prep and planning involving COVID-19, I've been working hard on building and im...
2020-03-26 20:16:53 +0000 UTC View Post
This one's actually already available publicly, but now you can download it!!!!!!!
Composed, once again, by wheel_able !...
2020-02-29 08:46:23 +0000 UTC View Post