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taxiderby

taxiderby

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Rainshade — July 2021

THIS MONTH WAS MOSTLY SCRIPT WRITING AND ANIMATING SPRINT CYCLES

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Rainshade — June 2021

STILL WORKIN AS HARD AS MY BODY AND SCHEDULE ALLOWS!! Currently focusing on getting a nice vertical slice to show off within the next couple months, and hopefully the demo not soon after that.

<...

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May 2021 Progress

HEY
UH

DON'T HAVE MUCH TO SHARE THIS MONTH

Not that we haven't been busy!! Here's the rundown:

  • I've been very frustrated with the how slow RS has been going, so I've adde...

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April 2021 Progress

Did a lot!! A lot I can't show because some of the placeholder art is borrowed from another game and I don't wanna go to GAMER JAIL so you'll have to wait until it doesn't! have that!!

As a L...

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Rainshade March 2021 Mishmash

CONTENT

click on the images for more info (or don't if you love a good mystery)

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Rainshade • February 2021

(Click on the images for more information!)

Hey guess who forgot February ends abruptly. OOPS

Not shown: I had to spend a week completely repairing the dialogue system, after discoverin...

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January.

As mentioned previously, I'm continuing to be a bit quieter about Rainshade's progress, so I can prioritize different aspects of development better. Sometimes the best way to spend a month is almos...

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The Animation Roadblock

This is a really hard thing to explain so bare with me here ok?? ok?? tha nks

When I started working on Rainshade, it was a much simpler, smaller game, with very basic mechanics. The characte...

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Rainshade — A lil sneak peek

HmmMMmmMMm

I'll be posting a proper progress report REAL soon, but for now, enjoy the new year!

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Rainshade • November 2020 Progress Report

November was BUSY, and a lot of it was spent catching up with various projects following my surgery in October.

Here's a brief rundown on November's work (you can also click the images above ...

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Slight delay on November progress report

And not for a lack of progress, thankfully! 99% of the assets and code required are ready, but I am simply incredibly exhausted and don't have the energy to assemble a nice coherent post a...

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Rainshade • October 2020 Progress Report

HAPPY HALLOW'S WEEN!

As expected, surgery did a real number on my dev output, but I'm glad to say I'm recovering smoothly, and it's been quite an experience. Did you know it's not uncommon to...

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The Verla Problem

There's really no other way to put this — Rainshade, or as it was named at the time, Once More, was announced too early. Perhaps almost a year too early, but with Puro being put aside to work on ...

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Rainshade • September 2020 Progress Report

September was a ROUGH ONE. My computer died and had to have the majority of its parts replaced with new ones, and shortly afterwards, my city got blanketed with a thick smoke for about a week, whic...

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August 2020 concept art

Our meetings are VERY productive, I'll have you know


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August 2020 Progress Report

[Captions have been added to all the above images. Click on em to learn MORE]

This was a busy month! It was also not a very exciting month! That is to say, a lot got done, but I have less tha...

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The Other End

Something I'd like to do after completing Rainshade is take the systems/framework I created for it, and reuse them for a smaller project or two.  Though most ideas are fleeting, there's one I'...

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July (and June?) concept art!

MORE Verla, Merlot, Rally, some backer NPC sketches, a rough map of Dawnlin and... something else...

Thank you for your ongoing support holy shit

2020-08-01 07:37:14 +0000 UTC View Post

Rainshade ☂️ July 2020 Progress Report

Though I've been busy with ~other stuff~, Rainshade had some big strides this month!

First, let's talk about YOU, buster. 

2020-08-01 07:03:12 +0000 UTC View Post

Technical Difficulties!

I have two more posts ready to go, but Patreon is having some CLOUDFLARE ISSUES, so I'm unable to put the posts together or upload images, so there's a chance I'll be unable to post them until tomo...

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Senza Pack Update!

The header might be rushed, but the pack sure isn't!

(patrons can get the update here)

NEW FEATURES ADDED ...

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Suspending July pledges

So with a bit of deliberation, I have decided I will be pausing patron pledges for July.

I've been very, very busy with work unrelated to the patreon (I didn't even have time to make...

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Lucid Drifter, Patreon, and the future

Short Version: Lucid Drifter v1.0, which includes all the content we had to cut from the Ludum Dare version, is out, you can go check it out 2020-05-31 23:26:12 +0000 UTC View Post

April Cerise sketches

It took a bit, but Cerise is gradually feeling a bit more distinct from her... more familiar counterpart.

"I have my orders, so PLEASE don't talk to me or I will have NO CHOICE b...

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April Verla sketches

"Hey, before you proceed, have you considered: don't"

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Lucid Drifter+ early access and patron level pieces

EARLY ACCESS AVAILABLE HERE (requires you 2020-05-01 07:58:37 +0000 UTC View Post

Lucid Drifter — Ludum Dare 46 entry

Fly, drift and whack to KEEP THE DREAM ALIVE in this unorthodox arcade/racing hydrid(?) game(???) Check it out here, ...

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Regarding COVID-19 and your support

Gonna be a bit real here: with the ongoing coronavirus pandemic, there's a lot of disruption and uncertainty in the air, so let's cover a few bases quickly.

Seeing as I am fortunate enough to...

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Rainshade — Character Creation Progress

I've been super busy this month, and a surprising majority of that was actually involving Rainshade!

Aside from prep and planning involving COVID-19, I've been working hard on building and im...

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Music Preview — Seaside Town, Dawnlin

This one's actually already available publicly, but now you can download it!!!!!!!

Composed, once again, by wheel_able !...

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