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Rainshade • September 2020 Progress Report

September was a ROUGH ONE. My computer died and had to have the majority of its parts replaced with new ones, and shortly afterwards, my city got blanketed with a thick smoke for about a week, which made it pretty hard to get anything done. Wasn't exactly ideal!

Despite that, some good work got done. A number of rendering bugs were fixed and streamlined, I completely reworked how bosses were animated (see above), I've been implementing a couple new dialogue related features (see below), and we now have some fun cross-fading music effects (see last post). Implementing things has been a LOT faster than before, and I'm looking forward to what's in store! (see future)

Unfortunately, October is going to have a bit of an interruption in it: I'll be going in for surgery pretty soon (nothing life-threatening, it's just something that's been long overdue). The surgery itself is on the 15th, and I'll be out of commission for about two weeks: Taking care of other crucial business the week before, and recovery for the week after. With everything going on in the world, it's certainly something I feel I should take care of sooner than later. Thank you for understanding!

Rainshade • September 2020 Progress Report

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