NokiMo
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Once More — October Update (Bosses, Assist Mode, and More)

HEY HERE'S WHAT'S BEEN GOING ON

BOSS BATTLES

THIS IS AN EXTREMELY EARLY VERSION DON'T EXPECT THE FINAL TO JUST BE AN UPSCALED BUZZLE WITH TWO ATTACKS OH MY GOD

But! This is general proof of the direction I'd like to go with bosses — puzzle bosses with satisfying hits and lots of secret openings, all while being unable to attack directly.

WIDESCREEN

After much deliberation, OM now has wide-screen support!! I originally wanted to keep it 4:3 to keep it true to the games that inspired its style, but as the game (and gameplay) evolved, the reasons to switch to widescreen increased. The game will retain support of 4:3 if you want that look, though!

Here's how it looks with the dialogue window~


ASSIST MODE

After discussing things with many, many people, I've learned that a very large number of people who are interested in OM aren't interested in a challenge, and are here exclusively for the story and characters. As such, I've begun implementing multiple assist options to make things easier for those players. 

These can be toggled from the pause menu at any time, with more to be added based on feedback. Also, the pause menu's been implemented!! 


and introducing, the new friend...... RALLY

say hello to rally

thank you so much for your support! I still can't believe I get to do all this!! hAPPY HALLOWEEN

Once More — October Update (Bosses, Assist Mode, and More)

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