NokiMo
taxiderby
taxiderby

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Progress Report #5

(Please note that the stage in the above footage is designed to show off what's been worked on as succinctly as possible — stages in the final game won't be as condensed)

Oh no, the progress report... I got so caught up in what I was doing I forgot all about it...! They're gonna kill me...

In better news, progress towards the upcoming "sandbox"/challenge playable build seems to be moving forward nicely! Nearly all the critical features have been implemented, with only resetting a room if Puro dies, a couple animations, grounded enemies, functional menus, and one (1) song being left. It shouldn't take long to add these, but I'm making my personal deadline later this month so I can make sure this build has more, you know, playable content when it's launched, lmao

Gameplay:

MAJOR GAMEPLAY CHANGES:

Polish:

Back-End:

Fixes:

Experimental:

As always, thank you so much for your support!! It's been a real treat to work on this, and I'm excited to be approaching the first playable build!!

(Song source: Volk Factory, Klonoa 2: Lunatea's Veil)

Progress Report #5

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