NokiMo
Identity
Identity

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Identity: Version 0.3.15a – Public Release

Greetings, friends!

You can now access the newest public version in this post!

This is a sizeable update that brought the beginning of Day 10. You can check the release post for more information, but this one took Gherod a while to write given just how many variances there are for Brymror depending on your relationship status with him, and also what choices you picked with the Demon just the night before.

We have run into some delays that for a good part were due to the engine rewrite that Baku is working on at the moment. Usually, he also wrote content, but mostly doing programming means that only Gherod is left to deliver content at the moment.

The good news is that Baku also started to backport some functionality to the Godot 3 version (which is the one you can play) until we can release our engine rewrite in Godot 4.

With this release, we also ported some things that are in version 0.3.16 and we didn't want the public build to still be behind in terms of functionality. So, in addition to the content, you also get some bug fixes and new functionality: A Master Volume Slider, and also a "Hide UI" button.

As stated above, you can check the changelog for a granular description of all the changes and additions.

We hope you enjoy what we delivered, and let us know what you think!

Identity: Version 0.3.15a – Public Release

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