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Identity

Identity

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Identity posts

Identity: Version 0.3.17

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Identity: Version 0.3.16b – Public Release

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Dev Diary – January 2026

Hello there, it's me, Baku.

I am the lead designer and also now the main programmer of the game. As we announced in 2026-01-29 19:25:09 +0000 UTC View Post

Dev Team - Status Report

Greetings friends, from the Identity Visual Novel developer’s team, and we wish you a very good 2026!

We’d like to sincerely apologise, as we have slowed down these last few months due t...

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Identity: Version 0.3.16b

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Identity: Version 0.3.15a – Public Release

Greetings, friends!

You can now access the newest public version in this post!

This is a sizeable update ...

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Dev Diary – August 2025

Hello everyone, it's Baku here!

About Baku

I went by the name "Lone_Wanderer" previously. I am the lead designer and currently also the main programmer for this project...

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Version 0.3.15c

A new Update for Identity. Addition of Day 10 and several illustrated CGs for Azorin's second date and the Demon on Day 9.

Welcome to a new update!

The last month has been one of the ho...

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Identity: Version 0.3.14 – Public Release

Hello everyone,

We hope you are having a good summer so far. With this heat wave you might want to avoid going outside... but perhaps you can tide the heat a bit with this 2025-07-15 17:23:22 +0000 UTC View Post

Identity UX: Questionnaire

Hello everyone!

We are currently still at work to release the next update when we can. Baku has started work on a total rewrite of the engine for Godot 4. This has several reasons, one of whi...

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Identity: Version 0.3.13c – Public Release

Hello there, it's Baku,

You can find the public version of 0.3.13c in this post right here. It adds a lot ...

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Version 0.3.14

Salutations to everybody!

We have still been hard at work to change the underlying structures of the game, as it is right now, Baku has been working on potentially even remaking an entire Vis...

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Hotfix Release: 0.3.13b

Hello,

We have updated the links in our original post here and the game again and hopefully we have squash...

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Hotfix Release: 0.3.13a

Hello,

We have updated the links in our original post here and the game should now run without any further...

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Version 0.3.13c

Hello everyone, hope things are going well for you!

After a very arduous fight against the engine in figuring out how we would like to go about the save system, we decided to push the build a...

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December 2024: A Quick Status Report

Hello everybody!

It's me, Baku, and while we did hope to push an update before the Winter Holidays, we weren't able to finish a release-worthy build.

While we were resting (and still ar...

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Spider God Design Process and Brym Artworks

First you can see the finished pieces, followed by the work in progress images how we got to these final versions.

The Spider God and Brym Illustrations are followed by our mockups for the in...

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Build Status Update - December Release

Hello everyone, hope everything is going well with you!

As December has arrived, we would like to give you an update on our situation regarding the next build release.

Regarding the wri...

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Currency Update

After careful deliberation, we have decided to switch our currency from USD to EUR as it would no longer make sense for us to be dealing in US Dollars, given that most of us don't get payouts in th...

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Identity: Version 0.3.12

Hello everyone!

It is time for our next release, and right at Halloween, no less!

This release contains an addition to the main plot in the form of dreams, taking place at the end of ea...

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Identity: Version 0.3.11 – Public Release

Hello there, it's Lone Wanderer,

It's me again to deliver you with the next public release. You can find more information about version 0.3.11 on the 2024-10-30 18:18:55 +0000 UTC View Post

Dragon Imperialists and WIPs of new CGs

The Dragon Empire has been something that had been hinted at in the game so far. Now, we have gotten around to actually focusing on them in the story.

The new content has been written for a H...

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Build Status Update - October Release

Hello everyone,

It's Lone_Wanderer here, also known as Baku or Deadly Illusion by now. This month has been pretty great with progress! I have been working on both coding with the engine itse...

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Identity: Version 0.3.11

Hello everyone, We wanted to release this a little earlier, but only now we have managed to squash some persistent bugs that were slightly game-breaking. We hope there won't be any more of those. View Post

Identity: Version 0.3.10 – Public Release

Hello there, it's Lone Wanderer,

I am here to present the new public build and it really has been almost a year. As outlined in View Post

Build Status Update

Hello, we hope everyone is doing well!

This post will be an update on our build status. We had planned to release this build either now or later into August if we ran into issues with impleme...

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Dev Status Update (2/2)

Hey everyone!

This post features concept art for the two upcoming characters that will be introduced with Day 9, as well as some backgrounds for new locations, our studies regarding the new G...

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Dev Status Update (1/2)

Hey hey, Gherod here,

Well, it's been a long time. We deeply apologise for that, life's got in the way of us all and we just haven't been able to maintain a consistent workflow. Due to this, ...

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Identity: Version 0.3.9a – Public Release

Greetings everybody,

Progress has been slow, several of us had to deal with IRL issues: Among the issues we faced, for example I, Lone_Wanderer, had been hospitalized for a month and a half; ...

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Identity: Version 0.3.10

Greetings everybody,

We intended to release this build far sooner, but… life happened and here we are, four months after our original goal.

As it happened, in the recent months a lot ...

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