NokiMo
Identity

Identity

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Identity posts

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Identity: Version 0.3.9

Hello everybody,

We hope you made it through the bunny season with plenty of eggs~

Our last content update was in December and we are aware that four months between content releases isn...

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Identity: Version 0.3.8—Public Release

Hello everybody,

Hopefully to not yet another bi-annual update release post. It has been about seven months since our last public build.

While development has been moving behind the sce...

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Dev Diary #07—Identity: Beyond

Hello everybody, this is our seventh dev diary post. If this were to have been a monthly feature we would have made our first one back in September and our last dev diary post happens to have been ...

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Public Summary Dev Diary #07

Hello, everybody. This is our third public dev diary post, with our first one having been in September and the following one in October.

So, ultimately we did fall out of the monthly pattern ...

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Identity - Version 0.3.8

Happy holidays to all of you!

The time has come for all of our fans and supporters especially to rejoice as we have prepared a pretty big present for you! Yes, this is a new version of Identi...

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Dev Diary #6 (Public summary)

Welcome to our sixth… well, rather the second public dev diary.

I am Lone Wanderer, the lead designer, presenting an abridged version of our patron only dev diary. This time, we will only b...

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Dev Diary #6

Welcome to our sixth dev diary.

It's Lone Wanderer here, once again. We will all present our progress since our last one at the beginning of September here in this post.

We hope to keep...

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Version 0.3.7 Public Release!

Good evening everyone! Soon-ish we will have a new patron build to showcase, although it has been taking longer than we anticipated due to a revamp of day 5 needing more attention than planned. Nev...

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Dev Diary #5 (Public summary)

Hello there,

It's Lone Wanderer, the lead designer of the project. We had mentioned in other patreon posts and our Discord server before that we are going to make changes to our internal stru...

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Dev Diary #5

Hello there, everybody.

It's me, Lone Wanderer, the lead designer of this project. We did mention previously that we are changing our internal working structure behind the scenes both here in...

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Identity - Version 0.3.7

Greetings, everybody.

Status Update

We apologize for our continued silence since our last post, which has been since April 15th. We do read your comments still, and als...

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Happy Easter & Project News!

Hello everyone! Happy Easter and spring holidays!

We have been rather silent since the start of the war in Ukraine. It is an unimaginable global tragedy, and 2022-04-15 17:07:45 +0000 UTC View Post

War never changes.

This… will be a different kind of post from us. It won't be about our game as much as it will be about the ways the current war in Ukraine affects our project and our lives, and how we hope to ov...

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Version 0.3.6 Public Release + 2022 Roadmap

Hello everyone! We hope you are enjoying a warm and cozy Valentine's Day together with those you love. To that end, we have prepared a nice treat that we hope will have a sort of "Netflix and chill...

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Dev Diary #4

Welcome to 2022, everybody. Part 3 of this new decade. We have a bit of stuff to present this time.

Story

So, what is happening regarding the story? We will split this ...

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Happy Holidays & New Year!

We hope everyone is having a great time together with their loved ones during this end of the year! It has been a long year for us all, so it's nice to kick back and relax and let the holiday spiri...

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Identity - Version 0.3.6

Hello everybody,

Today we're bringing you a great new update for Identity, packed with new content to wrap up the year!

First of all though, you may or may not have seen it but we made ...

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Version 0.3.5 Public Release

Hello everyone! As the holiday season nears, we want to make it feel ever more special by releasing new builds of our game.

While the new patron build is being tested and prepped for release,...

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Dev Diary #3

Good evening everyone! We're almost ready to publish new builds, so in the meantime, let's have a look back at our work throughout November.

Story

Not many significant ...

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Changing our illustration artist

Hi everyone! Since our last post in October, we made a significant decision regarding our art direction, which we want to share with you today.

The situation so far

We ...

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October update delayed

Hey everyone! We have a bit of bad news this time around. Unfortunately, we will have to delay v0.3.6 until sometime during November, as we are unable to fully implement all of the content we wante...

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Dev Diary #2

Hi everyone! As promised last month, here's a new dev diary update, explaining what we've been up to over the month of October! Overall, things are moving along slowly but steadily, and we're still...

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Dev Diary #1

Hi everyone! Today we have something important to tell you, as it concerns a shift in the way we handle one of our Patreon rewards. This will be a long but nonetheless interesting post, and we will...

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Identity - Version 0.3.5

Good evening everyone,

It is time. After more than a year we have a new day to push the story further. Albeit, one may discover quite a bit of familiar content within the day. As we announced...

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Version 0.3.4 Public Release

Hi everyone! We hope you had a great summer, and what better way to end it than with some more visual novel reading?

Later this week we'll turn a new page on this project's development, as we...

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Opening up Discord + Development News

Happy summer days to all! We have lots to share, including something that we've been planning for a while now. This may be a longer post, but we assure you it's worth the read.

Making...

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Identity - Version 0.3.4

Good early summer to everybody~

We have some more news to deliver to you, as we had announced on our discord server. There are some cool guys who hang out there, and the developers also put o...

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New Garreth Expressions & Workflow Details

With our last post, we went into a bit of detail about Folsky's new sprite creation workflow. At the time of posting it, however, we still had more refinements to make to some of them, so we weren'...

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Version 0.3.3 Public Release + Dev News

Hello there, and happy (belated) spring holidays!

We are releasing version 0.3.3 to the public! This build adds a new third date with Garreth, (hopefully making him a lot more amicable than h...

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