NokiMo
Identity
Identity

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Godot Development Update

Hi everyone! It's been about a month since our last progress update on the Identity Godot port. During this month, lots of things have happened (both all around the world and in the confines of this project).

Progress on the port has been going along pretty nicely, and most of the main storyline (days 1-4) is now implemented, as well as the dating logic backend. What's left is naturally adding all of the dating content currently available and finish up day 5 as well. We may or may not also include Cedrik's dates in the overhaul, depending on how things go.

With this port, we also intend to refresh the look of the game, or at least provide a starting point for our definitive art style. We've been working on several custom UI assets recently, such as the main menu, textbox, save/load menu, etc. and we intend to add as much as we can to the first version of the game port.

In light of current events, some of us have had to reprioritize their time to take care of their real life situations, but rest assured we will continue to work on the game in our own pace. Current expected date of release for the Godot port is around the 10th of April.

Thank you so much to everyone that has been supporting us in our endeavors, and we'll be sure to keep you updated on our progress moving on!


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