NokiMo
Identity
Identity

patreon


Identity - Version 0.2.0

Hello everyone! It's Lone Wanderer here with the announcement. This is it; the rewrite of Identity.

As a little preamble; we have changed the way we version the game. All versions before this one are to be considered versions of 0.1. Going by that, update a.13 was version 0.1.13. This is a major release, which is why we moved to 0.2 now.

We had a lot of problems with the first version of the game and we never quite fixed them, since the focus previously was more on pushing out new content over touching up or fixing existing content; even if you ignored the problems with the inconsistent content, the language wasn't exactly up to snuff either.

We have detailed some of the changes we did to the structure in Blue Bishops post last month. If you haven't read it yet, it's right here!

There is quite a bit that changed, so much that this is a different game than before—much more so than with my previous attempt at touching up the game a couple of months ago. A lot of things are different like the perspective on the story (by which I not only mean the narrative style; it is now in second person)—it is more queer oriented now. This fancy word just means that we're aiming for you to be able to befriend anyone.

Every character is now different; suffice to say a character won't be defined by just one quirk anymore. For example Brym isn't always an angry, abusive asshole. He may be in a different mood every once in a while.

I could go on to talk about all the differences of all characters from their old and new versions, but that would spoil the fun to discover it all by yourself, wouldn't it?

Not only did we change and rewrite existing content, we also added new content to explore. Yes! We also finished day two which already introduces "Free Time Slots"—opportunities to hang around with your favourite character.

Originally we had planned to finish Kovle's free time events before we release the rewrite, but these have been postponed for the next release, so for now you can't meet up with any one in this time slot.

We could go into depth about all the things that changed but given that this is basically a new game now, we will be dripping out more information regarding the changes to our designs later.

Given that the writing progressed faster than the art team could catch up, we currently have a couple of black screens whenever we are lacking new backgrounds. Apart from black screens we are also missing sprites for many characters still.

Unfortunately, we have run into a few problems regarding the Android version and didn't want to postpone the release of the other versions. We will release the version for it as soon as we fix the issues with it.

Happy hunting and let us know what you think!

P.S. We are still discussing changes for our reward tiers and would like to hear your thoughts on our post here.

Changelog

- Check the changelog file in the game folder, there is a lot. Beware, it contains spoilers.

(Links expired. Please check our Patreon page header for links to the latest public and patron releases.)

Identity - Version 0.2.0

Comments

Lot less dialogue, you get through the first day much faster now. Though the lessened talk time with the other characters does make getting to know/like them a little harder. Plus We learn less about their personalities: Like Kovle being a business minded workaholic constantly trying to keep everyone happy even when you show up looking like you wrestled a weed pile, or Gareth being a jack of all trades local who seems like everyone's favorite drinking buddy. Will this be added to in future updates or something?

Arkanaknight Jaguar

Okay

Emmanuel Greene

The player character does have his own looks; internally his design is already finished. With the section where he looks at the mirror we do intend to show off his sprite which is currently in the works.

Juicy Drake Studios

Are we still working off of MC having a defined look? Or are we going a route of vague descriptions that keeps it easy to insert your own characters?

Emmanuel Greene

Loving the opening. The night half having a bunch of one-option decisions contrasts well with the day half having a few real decisions. I think tossing out the few one-option choices during the second half would be even better, though.


Related Creators