NokiMo
Identity
Identity

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Identity - Update a.08

Hey guys! Here we have the a new update of Identity, just in time for April Fools', I mean, Easter!

As we've announced earlier on this month, due to our writer having a hard time with his jobs and feeling really stressed, we chose to not add more story fragments to the game. However, this gave us the opportunity to fill in some of the gaps in terms of artwork (and add some actual music!) in our game.

Thanks to our background artist, Rauch, we've filled in the black screens during the standard elevator rides from a.07 and added a new version of the master suite bg, this time completely vandalized! 0.0 We've also finalized Brymror's design, it can be seen on our FurAffinity page, thus we replaced the sketch sprite with a colored sprite (still in concept art style for now). Actual sprites of him will soon follow!

Just as well, we've added new background music to the beginning scenes of the game. This time, for good! It consists of 3 new background tracks for ambiences during the forest, cliff and waterfall cave scenes. We've also developed a system that automates ambience sfx playback. It plays things like raven noises at random intervals and in a random order (when more than one sound is provided).

More details about what was added can be found in the changelog down below! Let us know in the comments how you like the changes that were brought with this update!

Changelog

 - Finalized Brymror's design, thus swapped his sketch sprite with the colored version. Will work on making actual sprites of him in the following updates.
- Added new backgrounds to the waterfall bad ending scene, the standard elevator scenes and a vandalized version of the master suite.
- Added a close-up of the duffel bag during the gym scene.
- Added new music: ambiences for the beginning forest scene, as well as the cliff and waterfall cave scenes. Volume control using the music volume slider bar in the Options screen.
- Added ambience sfx: general raven noises in the background. Volume control using the sound volume slider bar in the Options screen.
- Added trusted tester names to the credits screen, changed the text layout to accomodate.

 - Automated sfx playback -> ambience sfx (e.g. raven noises) can now play at random intervals and in a random order (when more than one sound is provided)
- Known issues with automated sfx playback: going back through the story using the 'Back' button can sometimes cause sfx to keep playing despite them not supposed to. To fix, simply continue the story normally until they stop again.
- Replaced quotes everywhere with double apostrophes, because these actually look like proper quotes with the font we're using.
- Minor tweaks and adjustments to the story and dialogue.

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Identity - Update a.08

Comments

Glad you do! We're trying hard to make our characters unique <3

Juicy Drake Studios

I really like this new Brymror.

BiologicalShell


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