Hey guys! 1st of the month is here, so it's time for Update a.07! This update brings alternative choices and butterfly effects to the gym scene and adds a few new backgrounds as well!
As you can see from the update art, we're also making real progress on Brym's design! Sketches are done for both his all-fours pose, as well as his bipedal hunched stance. We have FluffedWings to thank for making such awesome designs! :D
Another thing worth mentioning is that we began experimenting with sprite movement transitions! That is, moving sprites across the screen to emphasize the characters in focus. For now, we only implemented this feature on the story fragments brought by this update, but we'll definitely add this feature to all the previous scenes in the future!
As always, details on how to access the new content can be found in the changelog down below! Let us know what you think about the changes brought by this update in the comments! :3
Changelog
- Added more story to the gym scene. To access it: choose to sleep under the oak tree in the beginning; show gratitude to Garreth; further on into the story, choose to go to the gym; then choose to calm Brymror down.
- Added a new background to the waterfall cave outside view (upon choosing to pop your head out through the waterfall in the beginning).
- Also added a new background depicting the hotel lobby hallway.
- Fixed some dialogue during the Kovle reception encounter regarding the MC noticing Kovle's name plaque and learning his name from it.
- Fixed a choice variable not being initialized properly (whether Cedrik is ignored or not during the gym encounter)
- Started experimenting with sprite movement transitions
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Juicy Drake Studios
2018-03-02 23:38:20 +0000 UTCMark
2018-03-02 23:13:39 +0000 UTC