NokiMo
Identity
Identity

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December Development Update

Hey guys! As you all know, December is a rather busy time of the year for all of us, with holidays, family, celebrations, ... lots of eating - you can't deny that! :P

Thus, we wanted to let you guys know that this month's update will be a bit smaller than the rest. However, that does not mean we're not working on the game, in fact it is quite the opposite, and here's why:

So far, the story fragments we've introduced in Identity have merely been a part of the prologue, which we will finish in the upcoming couple of updates. After that's done, we'll start working on the main game plot, character development and romance options.

But to do that, we first need some time to better organize our ideas for the game (both in terms of story and gameplay features), and to polish out the content introduced so far (aka finishing character designs, adding in missing sprites and backgrounds, proofreading the entire script, etc.).

In one word, logistics. This is what this month will focus on, primarily. What do you guys think? Do you agree with this course of action, or disagree? Let us know why! ^_^

Comments

That's a good direction. I totally got "faint" as the same of The Protagonist when I met Brym. lol Expecting the next update.

ReCharzard


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