NokiMo
Identity
Identity

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Identity - Update a.03

Happy Halloween everyone!

To celebrate, here's the third update of our game! We've continued Garreth's prologue path, added tons of new backgrounds to the beginning and waterfall scenes and finally integrated our first bit of music! There's also a Halloween 'surprise' waiting for you in the update :P

For now, only the main menu theme and the starting ambience were added. The main menu theme in particular is something we would be very intrigued to hear your thoughts and opinions on.

Tell us what you think about the style, whether you think it matches the overall atmosphere of the game so far (not counting the main menu artwork, as it will be changed in the future), and any other remark, suggestion and criticism you might have regarding it.

Keep in mind that it may still be subject to change, and your feedback is be very useful and important to us!

Changelog
- Continued work on Garreth's prologue path and added new backgrounds to it.
- Added sounds: main menu theme and starting ambience.
- Added more backgrounds to the cliff, waterfall cave and oak tree scenes.
- Polished Cedrik's sprites.
- Tweaked the choice menu around the beginning part to better describe the place the MC can walk towards.
- Tweaked the script for the 'moon-blinking' and 'waterfall examination' scenes to adapt to the new backgrounds.
- Changed the fonts throughout the game to Raleway, which is sans serif and better suits the new design theme. Because of this, some of the text may go beyond the 2 line limit per text block. We will fix that in the next updates.

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