Weekly report
Added 2022-02-20 17:40:25 +0000 UTCHello, everyone! Introducing this week's update. Due to the unstable interaction between players, only 1P can be operated this time demo.

■Add attack action
With this addition, all attack motions are complete. There is possibility of change or add other actions, but Zdrada's actions are over at this point.
- ← + D : Throw back
- → + A : Anti air attack
- Air + D : Attack that induces down
- ↓↘→ + C : Rush attack that induces down
- ↓↙← + A : Oki projectile that explodes late
- ↓↙← + D : super of Throw type
■Decay hit stop system in combo
As a measure to prevent an infinite loop of combos, I have implemented a system that reduces the hit stop frames of the damaged player over time. This time, I have adopted the BlazBlue system. Thank you for telling Salty-taro-san!
■Minor update
- Command reception has been set in multiple ways including approximate values. Also, until now, the left and right command tables were prepared separately and switched, but it has been modified so that one command table can handle both.
- Improved internal system for projectile.
- Fixed bugs reported on Discord. Thank you for Salty-taro-san as always!🤗
- . . . And many new bugs have occurred. 💀This time I couldn't respond because the time was up.
---------------------------------------------------------------------------------------------------------
Since the speed of development has been gradually increasing recently, the current milestones are shown in the table.

It's time to think about the next character. Candidates are Pandemonica ☕, Malina 🎮and Modeus 💕.
However, there may not be much progress next week as I'm responding to tax returns. Elden Ring is also calling me. . .🙄
That's all this week.
Have a nice day!
Comments
Wonderful, thank you!
Rin Leslie
2022-02-20 22:34:43 +0000 UTC