Weekly report
Added 2022-01-08 15:10:41 +0000 UTCA happy new year! This week, I fixed reported bugs and updated a demo.
The password will be updated at the beginning of the month. This time, new password is "5aCB2tJ5zHKZ7RQ".
then, Introducing new update information

β Knock back the attacker, when defender is in corner
Otherwise, the combos will endlessly connect.π However, There is no cancel movements, the only possible combo is light attack (A) β light attack (A). I also want to implement the cancel action later this month.
β Apply easing to animation
Simply put, easing is the process of making an animation look more natural. I used to say that I would use DOTween, but unfortunately I gave up.π DOTween is a very good library. However, due to its deterministic behavior, it turned out to be an obstacle when implementing rollbacks later. Therefore, this time, I manually calculate each frame and reflect it in the coordinates. I died.πHowever, DOTween will play an active role in the UI and menu screens!
β Dash jump
Jumping while dashing will fly farther. However, since the flight distance of normal jumps has also been extended, it may be difficult to feel the difference.
β Implementation of throwing
Throw command is "β + D". This is the most difficult implementation this time. Actually, it was necessary to create a multi-hit attack mechanism, lock the opponent's movement, etc. There are probably a lot of bugs, so please try debugging.πI will fix them!
Of course, there are big bugs, but please feel free to let me know if there are any things that you noticed in the detailed operation! It is very important to be able to operate comfortably in action games. That's all for the update. The following are other topics.
β How to use the D button
I used it for throwing, so I thought about how to use the D button.
βPatern A (Like Guilty Gear Series)
- β + D(2D) : Sweep Attack
- β + D(4D) : Back throw
- D(5D) : Leap Attack
- β + D(6D) : Front throw
- β + D(8D) : Anti- air attack
βPatern B (Like Smash Bros)
- β + D(2D) : Special move1
- β + D(4D) : Special move2(back)
- D(5D) : Special move3
- β + D(6D) : Special move2(front)
- β + D(8D) : Special move4
January's goal is to implement Zdrada's Special Moves, create combo actions, and create character select modes.

I am also working on changing the character color in parallel. It seems that you can change the color of a large image by combining the monochrome index color and the color palette. the graphics will be brushed up after these are done.
That's all today. Have a nice day!
Comments
Very nice progress, keep it up!
Modeusbro
2022-01-11 01:04:31 +0000 UTC