NokiMo
shibagani48
shibagani48

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Weekly Report

Hi everyone! Sorry for late posting.😫

I struggled with the command input function unexpectedly, and I could only implement this in the previous schedule. There are various codes that I do not know in the reference material, and it took a long time to decipher them. Garbage collection alloc for Reduce the processing load and Coroutines that perform processing after a certain period of time, etc.γ€€It took a while, but in the end I was able to implement it in my own way. γ€€

As a special move of the test, I tried to implement Hadoken (without a projectile) and Tatsumaki  on Zdrada, but I am changing the command because the diagonal direction can not be input smoothly at present. (Hadoken is 4(←)6(β†’)X, Tatsumaki is 6(β†’)4(←)X). The command input mechanism looks for a command that may be established from the last pressed button, and it is judged whether the previous button was input within a certain frame. Repeat this, and if everything is entered in time, the command action will be executed. It is necessary to allow input close to the actual command, but this time I want to give priority to the implementation of other functions, so I will stop here. With this feature, Zdrada can finally run.(Dash is 6(β†’)6(β†’), Back step is 4(←)4(←)) I think that we can show more various movements by DOTween which will be implemented later. 

That's all today.
Have a nice day!


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