Happy Monday Science Team! Hopefully you all got to enjoy the new build over the weekend, and are properly trained in the art of combat now~
Our programming team is hard at work on getting a hotfix ready, while others are laying the groundwork for further progression in the story.
Lets get into what we're up to this week:

Weapon Rigging
SwordRifle
Rig Update
Shot
Sword2
Made full combo
added weapon trail
Shotgun
test shotgun
This Week
Work on falling cinematic
Sword2
Heavy attack blockout
Equip animation test
SwordShotgun
Rapid Fire blockout
Equip animation test
SwordRifle
Equip animation test
-Sword1
combo blockout (4 hit combo)
fix ocd logic problems
fix animation problems
fix camera issues
fix other bugs that get found

Improve sandbox experience (Mostly UI)
Modify Leader pose / copy pose logic after all the changes on the rig.
Bug fixing.
Debugging and cleaning up.

Sub-Chapter 33 completion
Finish VHS set-up outlines
Intents
Ending-related outlines

Breakdown of additional audio needed for existing sub-chapters
procuring said audio
Implementing aforementioned audio
Arena Announcer Session

Sexy previews of the new physics in sandbox!
Previews of the new story section!

Aki extra Blendshapes / Texture check
Melody Blendshapes fixes / mesh fix
System Blendshapes fixes
Brute quick fix on mat / Texture
Starting character, it's been debated which one will be the next

Optimization for modular character setup
Split material slot for eyebrows to be visible through hair

Leading the Charge on Hotfix 0.5.5.1!
Further Optimization and Look Dev on VLT! If this works out around 80-90% of the city is going to be using three 128x128 textures for all its basic surface types! Its making me wet just thinking about this.
Eyebrow Shading Characters so you can actually read their expressions properly

Thank you all, as always, for your support! Feel free to start dropping more fun questions/feedback/worship, as we start working on our next AMA for the end of the year~