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Mike Mearls Games
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Your Encounter Areas are (Probably) Too Small

If you find that the fights you set up in D&D are dull or grindy, your encounter areas might be too small. It's a common issue in published adventures, so it's not surprising that it also crosses over to DMs running home games.

Most characters have a speed of 30 feet. When you create an encounter, start with a rough sketch of your map using 30-foot squares. You can think of these squares as worth 1 move by a character.

For each square, get an idea of what you want to put there, like a terrain feature, an objective, some cover for a ranged monster, and so on. Put some thought into areas where characters (and monsters!) can hide.

(Aside: I posted earlier about using terrain to adjudicate hiding, with some squares marked as areas where PCs and creatures can stealth. IME, that approach works much easier for me.)

Then, take a look at the encounter area in terms of your 30-foot squares. A character who dashes can cover two of those squares in one action. Does that give you enough space to stretch the party out? Does moving to a location require a commitment, or can PCs do it and still use an action? Do you have enough creatures to fill up the map and keep things interesting?

I like to start with an area that is 24 squares on each side, or 2 feet by 2 feet. That translates into a 4 x 4 grid of 30-foot squares, giving me plenty of space for creatures and characters to move around. If the PCs need to reach a creature or area across the map, they need to put in several rounds of effort to get there.

Keeping in mind 5e's assumption of three round fights, that means a character who starts on the map can usually reach the other side on round 3 unless they dash.

I mentioned earlier that many published adventures feature encounter areas that are far too small. You can sometimes get around that by blocking out a dungeon into 30 foot squares and combining multiple encounter areas into one. As long as the dungeon doesn't have a lot of chokepoints - 5-foot wide passages and doors turn 5e encounters into slogs IME - you might find that fights are a lot more fun and dynamic.

Comments

2 feet refers to the IRL size of the battlemat. So 24 squares on a side equals 24 inches equals 2 feet.

Mike Mearls

May I ask what you meant by 24 squares of 2 by 2 feet? You mention them being a 4 x 4 grid of 30 ft squares, but if it's 24 squares with each being 2 feet... wouldn't that be 48 ft total? I think I'm reading this wrong.

mAc Chaos

Interesting. Most fights I run are in the 30-60 ft. square map range. Big maps tend to use half the combat moving or kiting which can be dull. And it's also in dungeons where the spaces are much smaller too.

mAc Chaos


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