Legendary resistance is a cheap hack, jammed into 5e because we didn't have a better solution to the broken control spells that we had to include in the game for tradition's sake.
How's that ...
2025-10-28 16:47:41 +0000 UTC
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There are many complaints that it’s too hard to die in 5e. I think part of that comes from the weird safety zone that exists at 0 hit points. It takes a while to die. When you're rolling death sa...
2025-10-07 12:00:13 +0000 UTC
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Many years ago when I first launched the D&D 5e project, the design team took the time to play every edition of D&D. Our big takeaway from the process was that the core game play of D&D...
2025-10-03 16:50:30 +0000 UTC
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The perils of having an above-average Constitution - everyone in my household except me is sick! Even my doughty Shetland Sheepdog is out of sorts. So today, I'm exposing you to my stray thoughts o...
2025-09-30 16:20:23 +0000 UTC
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Hey everyone!
For the past couple of weeks I've been working on a system for 5e monsters that uses level rather than CR. Each creature also has an XP value, so you can build encounters with t...
2025-09-28 14:28:55 +0000 UTC
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The system reference document for D&D 5e lacks any background or flavor text for monsters. Personally, I love this. It forces me to look at a creature and build a story in my head to explain i...
2025-09-23 12:00:15 +0000 UTC
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I literally can't think of anything that challenge rating does well.
Let's back things up and think of how a good system for rating monster strength would work. I think it should do the follo...
2025-09-16 12:00:43 +0000 UTC
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Last week I wrote about blast spells and how they don't do enough damage. Even worse, they don't scale well. This week, let's take a look at control spells.
Imagine we are playing a game. In ...
2025-09-09 12:00:20 +0000 UTC
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Hey all! Here's a PDF for the priest class for my streamlined revision of 5e. A few notes:
One of the things I find fascinating about 5e is how deeply embedded some of its design flaws have become.
Take blast spells as an example. It's been obvious for years that they don't do enou...
2025-09-04 17:32:29 +0000 UTC
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Last week I wrote about streamlining an existing spell to match its vibes. Vibe players and DMs start with the fiction and expect the rules to back up their impressions of how things work. When pla...
2025-09-02 12:00:21 +0000 UTC
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Nothing says "Magic!" like halting the game to spend a minute or three or ten looking up a spell and trying to figure out how it works.
Here's the sleep spell from D&D 5.5:
2025-08-29 15:48:01 +0000 UTC
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D&D's spell lists are the clearest sign that the game needs an overhaul.
Most editions of D&D are designed with backward compatibility in mind. Each one dutifully takes the prior edit...
2025-08-26 15:39:31 +0000 UTC
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For paid backers, here's some reading material for the weekend: the mage class in all of its stripped down glory. I'll be talking in more detail next week about the class features and how the desig...
2025-08-22 20:37:13 +0000 UTC
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Spell slots have been in D&D since the beginning. They've calcified into the game as part of what allegedly makes D&D what it is. I've always found that line of thinking to be odd. There's ...
2025-08-21 18:16:15 +0000 UTC
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The process of streamlining a game requires you to do two things.
First, you need to understand the game's core mechanics. You're cutting stuff out. Cut something critical, and the game falls...
2025-08-19 12:00:22 +0000 UTC
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A funny thing happened at Gen Con. If you've been following my writing here for a while, you night remember that I took a pass at dramatically simplifying 5e a few months ago. That project has rema...
2025-08-15 13:43:39 +0000 UTC
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First up, Gen Con was a blast. Easily the busiest I have been at the show in a long time. It's wild to consider how much tabletop gaming, and Gen Con along with it, have grown since I started desig...
2025-08-12 12:00:17 +0000 UTC
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About a week ago, a project I led called Cthulhu by Torchlight premiered on D&D Beyond. It's always pretty exciting to see a project release into the world. You can buy the book 2025-07-31 12:00:10 +0000 UTC
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I've never been happy with the resting rules in 5e.
The resting rules are far too generous in how much they allow you to recover. It's far too easy to take on a few encounters, or even just o...
2025-07-29 12:00:11 +0000 UTC
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Here's the broom of flying from the SRD:
Broom of Flying
Wondrous Item, Uncommon (Requires Attunement)
This wooden broom functions like a mun...
2025-07-26 16:33:23 +0000 UTC
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I think AD&D 2nd edition was the last version of D&D to make magic items interesting. I used to love accumulating a janky pile of random tools and figuring out a way to make them work. Late...
2025-07-22 12:00:07 +0000 UTC
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Here's a selection of paid critters to populate your games. There are about a dozen monsters here, including a tier 2 dragon that would destroy a low level party. A few notes:
Encount...
2025-07-17 18:21:19 +0000 UTC
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Many moons ago, encounter building in D&D consisted of:
It's time to dive into monster design. Before we can do that, we need to address the elephant in the room about D&D and D&D-likes that use 5e: the game has moved away from a battle of hit p...
2025-07-10 14:42:55 +0000 UTC
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The core rules for players are done! There's just enough content to make characters and play through to 10th level. I need to flesh out a few more pieces, but the player side is in testable shape.<...
2025-07-10 13:00:13 +0000 UTC
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Last week I wrote about a new approach to monsters. This week, let's put that advice into practice.
This creature is aimed at 5e to allow you to use it at your table ASAP. I need to make some...
2025-07-08 15:14:38 +0000 UTC
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Here's the mage character class, a revised version of the magic-user. A few notes:
I designed a lot of monsters for 4e. I led Monster Manual 3, along with the revision to the game's math. One of my fondest memories of working on D&D is sitting in Jeremy Crawford's home, worki...
2025-07-01 13:00:11 +0000 UTC
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You might remember that a few weeks back I talked about exploration. Since then I have run a number of games using those ideas. The rules are now fully fleshed out for use at your table.
Hope...
2025-06-26 13:00:10 +0000 UTC
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