NokiMo
Mike Mearls Games
Mike Mearls Games

patreon


Simpler Aboleth

I was asked to try tackling a more complex monster. The first critter in the SRD is the aboleth, so here is my revision of it.

I tried using an aboleth in an encounter years ago and it was deeply frustrating. It has wonky, complex mechanics that burn a lot of DM mental energy and don't do much in play. I've tried streamlining it significantly while adjusting its stats using the excellent book The Lazy DM's Forge of Foes.

A few notes:

I see this as a combat stat block, with descriptions of the attacks and such contained in the running text of a monster entry. Riffing off of Skerples' excellent The Monster Overhaul, I'd also want the monster entry to include tables for names, personalities, unique treasures, and so on.

Based on my earlier work, an escape is a limited use ability that lets a creature end all conditions, spells, and effects on it. It can use the escape at the end of any turn.

Simpler Aboleth

Comments

I'm planning on writing up backgrounds, but I can hit races too. I'll take a look at the lich and see what I can do with it.

Mike Mearls

Glad to see another example of this. I would be interested in how you do a monster like a lich, with all its spellcasting. Also, it occurred to me another design space you can delve into: races! Seeing the design intent behind the original 5e ones (and others), how you weigh the ability scores against things like feats (like with variant human), all that would be very interesting.

mAc Chaos

I think this covers that: descriptions of the attacks and such contained in the running text of a monster entry

Michael Sixel

I hate not having names for the attacks. It makes it feel more like a 90s video game then a ttrpg. Having names for the attacks helps me imagine new monsters; I love this format but dont see the purpose of treating attacks as just dice with no narrative behind them.

Marquis


Related Creators