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Mike Mearls Games
Mike Mearls Games

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The Difficulty with Difficulty Class

Have you ever had trouble with skill checks in 5e? The DCs presented in the 5e SRD are labeled from very easy to nearly impossible. How do they actually map to the kinds of modifiers that characters bring to the table? The attached PDF outlines the issues with the DCs as they are presented and offers a simple solution to the problem.

This solution also sets us up for a new way to look at checks, one that makes them more distinct from saving throws and attacks.

Comments

Thanks Mike, it is really useful to understand the underlying assumptions and math for DC. The relationship between player intent and proficiency also makes a lot of sense. I will definitely be downshifting DCs across the board now.

Andy Thompson

This was enlightening. Thanks for sharing!

PhD20


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