RackNET Update, Spellbound Offline Executable, Mirror Image / Tango Del Fuego Prints
Rack 2 / RackNET Update
Hey folks! I already mentioned this over on twitter, whi...
2024-07-02 22:29:29 +0000 UTC View Post
Rack 2 / RackNET Update
Hey folks! I already mentioned this over on twitter, whi...
2024-07-02 22:29:29 +0000 UTC View Post
Eyo! Just droppin' a sneak peek at a little side animation I'm working on. Check the attachments! <3
This'll be the climax of the
2024-06-07 20:52:12 +0000 UTC
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Ey folks, checking in!
As a reminder: I don't really use patreon for regular news / updates very much these days, especially given their recent attitude towards adult content. (In fact, I su...
Hey folks! Just a little check-in over here, for those who don't follow Telegram/Twitter/etc!
- The Spellbound v219 update is live, with the better mobile support, cheat mode, etc.
- U...
2024-01-14 14:20:09 +0000 UTC View PostEyo!
I'm sure some of you have heard some buzz about Unity (the game engine Rack 2 is using). If you haven't, the short story is that Unity is rolling out an extremely exploitative and ridicu...
2023-09-18 03:42:01 +0000 UTC View Post
Hey folks, quick checkin!
First up - I've got a QOL update in the works for Spellbound, and there's a beta build available over at: 2023-08-01 21:36:19 +0000 UTC
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Eyo! Been workin' on a little animation for the Mirror Image comic, and you guys get a sneak peek. <3
Still workin' on the games in the background, too - Rack 2 MP stuff and a fix/QOL upda...
2023-06-15 16:50:28 +0000 UTC View Post
Eyo! It's been a bit; checking in on things!
Rack 2: Starting to set up some of the "pretty" parts of the MP update, like a proper teleporter room, connection UI, etc.
...
2023-04-28 07:52:58 +0000 UTC View PostHey folks!
Quick followup to my last post: I got the results back from my sleep study, and they confirmed that I have severe sleep apnea/hypoxia; bad enough that they're basically trying to r...
2023-02-09 21:26:35 +0000 UTC View PostHey folks! Had a couple people asking about R2/Spellbound, so here's another quick update!
Spellbound is back on the backburner so I can focus on Rack 2 again. It's very likely to see some sm...
2023-01-14 16:45:14 +0000 UTC View Post
Just a little somethin' I snuck in over the past couple days, in between holiday plans. You guys get it first! <3
2022-12-19 07:11:48 +0000 UTC View Post
Ey folks! This minigame / side project is nearly complete, and you guys get to check it out first! The three main additions since the initial demo are:
Music and Audio - I bu...
2022-11-02 05:44:59 +0000 UTC View Post
Hey folks! Good news!
For a very long time, one of the most-requested features for Rack 2 has been the option to serve as a test subject. This has been the primary focus of the big multiplaye...
2022-09-04 09:04:33 +0000 UTC View Post
Hey folks!
The R2MP update is still not quite ready for testing, but I've taken the past couple of weeks to work on a little side project to avoid burnout. If you're into exhibitionism / enm ...
2022-05-03 18:52:56 +0000 UTC View PostHey folks, just checking in!
Hope y'all had some wonderful holidays - I was able to spend a little time with family, thankfully, but also ended up getting hit by Omicron for a week or two. Ev...
2022-01-19 00:29:53 +0000 UTC View Post
Ey folks!
While we're still waitin' on the Rack 2 MP stuff to be ready for playtesting, I figured I'd swing by and post a sneak peek at some animations I've been doodling on the side. These ...
Hey folks! It's been a while, and I wanted to check in! I'm still alive, and still working on the big multiplayer update. Nothing playable yet, but I'm getting to the point where some of the techni...
2021-09-03 09:19:25 +0000 UTC View PostHey folks! The next update's still not quite ready for launch, but I wanted to keep up with the regular check-ins; I'm still alive and still cleaning things up for the multiplayer test launch!
<... 2021-06-24 22:00:09 +0000 UTC View PostEy folks! Just checkin' in; I'm trying to get better about doing it at least once a month or so. Those of you who've been following a while know that it's never been my strong suit.
My ...
2021-04-26 00:14:43 +0000 UTC View PostAnd with that, the last of my old Flash games has been properly ported to downloadable/Android formats, and I'm back on Rack 2. Thanks for your patience, everyone. <3
Ey folks!
With Flash's official EOL finally upon us, I've been scrambling to get all of my old games ported over to other formats. I took that opportunity to do a content update for Rack 1, a...
2021-02-02 07:54:53 +0000 UTC View PostI had hoped to have the actual update done by the end of the month, but as seems to be the trend this year, I ran into some issues. Either way, I wanted to keep y'all posted.
The next update ...
2020-11-03 13:38:44 +0000 UTC View PostThe v0.2.12 update focuses on electrostimulation, a new pain system, interaction reticles, and some quality-of-life updates
Changelog:
- The pain system has been entire...
2020-08-18 03:48:51 +0000 UTC View PostHey folks!
Communication continues to be one of my biggest weaknesses, but I'm alive, and with good news: the next update should (finally) be out by the weekend! (Update, Sunday afternoon: I'm p...
Hey folks! Realizing that it's been a while since an update, just doing another quick check in. Things have been crazy, and I hope y'all are staying safe and well out there.
I've been getting...
2020-06-02 00:21:40 +0000 UTC View Post
As promised, just an early peek at the next couple pages of Everybody Wants to Be a Cat, which I've been doodling on the side to stay sane in all this nonsense!
2020-04-25 09:32:59 +0000 UTC View PostJust a quick status update, because someone pointed out it's been a long while!
I'm still alive, and still workin'. Not fast enough, as always, but I'm not dead.
Thankfully, not C...
2020-04-11 11:34:57 +0000 UTC View PostChangelog:
- This build is mostly focused on polishing the interaction reticles for all of the game's body-on-body interactions: making sure they're positioned properly over ...
2020-02-16 07:39:46 +0000 UTC View PostEy folks, just checking in!
The next build is coming along, and I hope to have it out before leaving on a short trip mid-February. In this build, I've finished refining the pleasure and arous...
2020-01-29 02:16:31 +0000 UTC View PostThe full release of the earlier development builds (plus a little more)!
Changelog:
- At long last, I'm beginning to hammer out the subject sensitivity, enduranc...
2019-12-07 11:10:13 +0000 UTC View Post