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Koda

Koda

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Koda posts

Checking In

**Edit**:
Getting there but encountered some big hiccups in the UI and the Respite loop (not another time loop; I just mean the gameplay cycle). On the upside, someone helped me code some extra ...

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Falling Ranger+ 1.0.5

Hi everyone and happy (lunar) New Year. Please find the link to Falling Ranger below. My previous post contains a lot of my philosophy/hopes about the game, so I hope it delivers on some of that an...

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Happy Holidays + New Year

Hi everyone. I wasn't sure I should make a post and bait people on New Year's Eve (there is no release in this post), but I figure most of you keep up with me on Discord anyway.
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August Progress Report

Hi everyone,

I wanted to give a progress report so there's no radio silence in case I can't finish the "Respite" update this month, although I am still trying to do so. That said I won't prov...

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Tower of Trample 1.18.0.4

Bugfixes
========
- Many. Please see Changelog.
- Most importantly should fix FPS drops people were having
- Also some QoL for folks hunting endings
- Some "new" (ie...

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7F in Testing

Edit 7/8
- Many bugs have been squashed, including two large sections that turned out extremely tangly. Some Playtesters have also recently reached the end of ...

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WG 1.1 / March Progress Report

Edit: April 29 - I'm still working on the 7F Playtest. Full announcement/report to come when it's done.

Edit: WG 1.1.6, fixing more bugs, is available in the link below.
...

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Feb/7F Progress Report

Hi everyone.

Just wanted to give a quick progress report to say the 7F debugging is almost complete and I hope to have a fully playable build soon. As per the Discord dev-journal updates, 2 ...

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Jan/7F Progress Report

Hi everyone,

The work on 7F continues. I can't believe it's taken another month after being "finally, finally nearly over," but here we are. Fortunately, I was finally able to send Bo a part...

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Dec Progress Report

Hi everyone,

7F progress continues (and is finally, finally nearly over), but I wanted to share a few scenes just so folks don't have a completely Kaori-less holiday. Obviously I would have v...

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Nov Progress Report

Bowei has posted a 9F/Karen II progress report on patreon (https://www.patreon.com/posts/progress-report-5...

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October Progress Report

Hi everyone. Work continues on 7F, though obviously my hopes for it being complete "not too deep into October" have been dashed and replaced with the same goal for November.

Just as I paused...

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7F Delayed

Hi everyone,

Unfortunately 7F is delayed to October.

Since I know many of you joined my Patreon out of excitement for a September release, I am pausing Patreon for October. This shoul...

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September Progress Report

Hi everyone,

The 8F patch is released, fixing various bugs and adding some final polish. This ate more time than I was hoping but at least saves me from having to those thin...

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August Progress Report

Hi everyone, just reporting in.

Work has been continuing well on 7F and I'm confident in a September release. I can't think of anything fancy to say about it, just that I'm excited to finall...

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8F Standalone 1.0.3.6

1.0.3.6 Edit (RTX On!): Fixes game hanging/locking during animations and adds animation to (sitting) Bath battle. Hopefully all animation issues are finally solved!

Downloa...

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7F/June Progress Report

Hi everyone,

Just checking in about what I did in June, which was further grinding away at 7F (Kaori) and continuing to polish Bo's screenplay for 8F (Iris). The core of 7F is mostly working...

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May Progress Report

Hi everyone,

Per the previous report, I have multiple stuck projects that progressing slowly in part because I keep switching between them. After consideration, I've decided to first focus on...

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Heelfall Golden "(v1.5)"

Edit (v1.5): This should be the final version of Heelfall and the one I just sent to Dlsite. It contains some additional fixes, makes promotion less confusing, and adds the CN and ...

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Mar Progress Report

Hi everyone,

Progress Report (4/24): I've sent out the Heelfall Playtest and hope to release within a few days based on its stability and playtester feedback. Thanks for your...

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Heelfall v1.0

Hi everyone, here is the first version of Heelfall. It may still have some bugs but should be mostly stable. Please feel free to report anything.

I will be adding some additional content (na...

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February Progress Report

Hi everyone, just wanted to check-in with what Bo and I have been working on. I'm still stuck on Level:0. Sorry it's taking so long, but I think I can finally release it in March.

Additionall...

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Jan Progress Report

Still working on Level:0, but won't be finished this month.

Bo still working on his SRPG. I've been polishing the script and it looks good. I don't think Bo has an ETA yet, although he stream...

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Tower of Trample 1.17.3 (Claus II)

Hi everyone. Patch 1.17.3 contains further bugfixes and refinements to Claus II, which should make the puzzles a bit more intuitive/forgiving and make it easier to scene-hunt/replay when you're don...

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Claus II Countdown

Edit(1/8 @5am ET): Compressing/Uploading, should be up in ~30m

Edit(1/7 @11pm ET):
Hi everyone. Most bugs are fixed and just putting on finishing touches. I...

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Level:0 + December Billing Pause

(December 23 Update: Still working and hope to have a release by the end of the month/year, ideally shortly after Christmas. Happy Holidays to all...

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Level:0 Progress and Hallow Mansion

Hi everyone. Sorry for the slow progress report. I wanted to wait to pair it with some good news, which is... we made a short Halloween-themed game: Hallow Mansion!

Download Link: 2020-11-10 07:36:31 +0000 UTC View Post

Level:0 Progress Mini-Report

Still working, but unfortunately won't be able to make 30th (or October generally). Probably best not to make another estimate at this point, but hopefully not too much longer.

As noted in t...

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Nov. Billing Pause

Hi everyone. Just a heads up that I've paused Patreon's billing for November, meaning you should not be charged for November. I've never done this and Patreon has historically been...

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Level:0 Progress Report

Hi everyone. Unfortunately I need a bit more time to finish Level:0, so I'm having to pushing the release to October 30.

Thankfully there's been no major problems, it's just ...

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