[PR Fangame] More Undead
A couple new ghoul designs for the roster, i'll need em for some plans i have
2019-09-17 04:09:32 +0000 UTC View Post
A couple new ghoul designs for the roster, i'll need em for some plans i have
2019-09-17 04:09:32 +0000 UTC View Post
Went back and gave it some proper recoil frames
2019-08-29 18:02:07 +0000 UTC View Post
Played around with a friend's oc and one of my own to see how much i can do with h-anims on a very small scale. Turns out you can do quite a bit.
2019-08-29 17:59:18 +0000 UTC View Post
not really the most exciting gamedev stuff I know, but there's a good few asset things i've been working on over the last month (though i been wary of postng because as i've said, not really super ...
2019-08-08 19:47:49 +0000 UTC View PostI'm super sorry about the lack of patron stuff in July. I'm not good at talking about personal stuff but basically I had to deal with a tragedy in the immediate family, a bunch of under-wraps work ...
2019-08-01 22:02:04 +0000 UTC View Post
Something I made for a friend of mine (Lemyzest/@casualsweets) - her oc Meringue with a snek guy oc I've been playing with recently to fight burnout/exhaustion
2019-06-29 06:48:09 +0000 UTC View Post
Kara - my first OC from about 6 years ago. She only existed in written form prior to this image set.
She's a valkyrie/battle angel chick - tall and strong with a passion f...
One of a few things i've been workin on this month, got more to show soon!.
2019-05-25 04:46:20 +0000 UTC View Post
Finished version of that H-anim i was workin on, though i might add a money-shot variant later.
2019-04-30 05:16:46 +0000 UTC View Post
Something i'm workin on for a friend/mutual. Still got some things i need to finish up and iron out (and a few placeholder effects/movements i need to redo) but i'm pretty happy with how it's comin...
2019-04-26 13:58:33 +0000 UTC View Post
Got the walk and attack frames down for whatever the heck this guy is supposed to be. I'll figure something out!
I'm also starting to stream my work again. You can follow me on Picarto to ge...
Gave her a second pass and fixed up most of the leftover jank from the original sprite compared to the last WIP, plus gave her a bit more meat in the right places - just a couple more things to pol...
2019-04-18 23:19:11 +0000 UTC View Post
A whole bunch of extra stuff I did over the course of March inbetween working on HDoom frames - nice little grabbag of horror stuff, action, etc.
Thanks so much for the support as always!
2019-04-02 03:11:06 +0000 UTC
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Still needs a little more work but I've gotten some good progress in on polishing up Hell Knight girl as well. She was the first sprite done for HDoom so she needed some overhauling as well.
2019-03-07 04:18:02 +0000 UTC View Post
Working on a very heavily improved version of Imp-tan. She had a lot of issues due to being one of my earliest sprites, so I wanted to bring her up to speed (plus a clothed variant for another wad ...
2019-03-05 03:40:52 +0000 UTC View Post
Feels like a slow month due to the fact that i've been adjusting to a (much healthier and more productive) sleep schedule + a whole buncha commercial game stuff i had to take care of. Here's a bunc...
2019-02-25 16:05:23 +0000 UTC View Post
A new weapon i've been tinkering with!
2019-02-06 07:08:01 +0000 UTC View Post
Got some work in on Rumi, the third member of the imp trio and the tired/lazy one. When she's ready, i'll essentially have all 3 of the imp gang from MGQ ready to go.
2019-01-13 23:35:08 +0000 UTC View Post
I've started working on orgasm animations and additional variant stuff for h-animations that don't have them yet. As of right now, I added one for Rami (Imp 1) and gave her animation a topless vari...
2019-01-02 09:24:39 +0000 UTC View Post
Been really busy this month as you've probably figured (between Christmas holiday stuff in my gigantic ass holiday, commercial game stuff, and the general exhaustion inbetween) but i've been gettin...
2018-12-26 23:27:44 +0000 UTC View Post
Sorry for the wait, had a bunch of shit goin on aroudn the corner of the month. Here's an almost-finished version of the second revision of the Mancubus h-animation - just gotta finish out some stuff ...
2018-12-09 08:42:59 +0000 UTC View Post
I have a bit of a nasty cold at the moment, but here's one of the things i'm working on - heavily polishing up and defining a whole bunch of stuff on the Mancubus h-scene (which i'll post here and add...
2018-11-25 19:12:36 +0000 UTC View Post
This is something I've been meaning to do for a while, but I finally hunkered down and scoured through all my hdoom folders (HDoom's dev folders desperately need merging into some single organized fol...
2018-11-11 10:41:50 +0000 UTC View Post
Just got some work in on Hime's guns, making them do a ton more damage and have more visual recoil/effects to make them more fun to use.
On a more Patreon-related note, I'm hoping to get so...
You can get on and off the bike now, plus there's a new zombie variant (i'm working on a third one as well).
2018-10-23 08:50:18 +0000 UTC View Post
We got the basics workin ingame + a testmap for it.
2018-10-12 05:35:11 +0000 UTC View Post
vroom
(A feature we're experimenting with that might come in handy for some maps. It'll basically work like in RRRA, where you can get on and off by pressing a certain key)
This is what happens if you never skip leg day.
We're testing a combo system that we're working on, which will allow us to more easily implement specific combo attacks and effects.
(Fun...
Sorry for it being a bit of a slow month - had some appointments to deal with + we've been focusing on asset-work and ironing out programming stuff and making some more improvements to the combat syst...
2018-09-22 20:17:22 +0000 UTC View Post