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hdoomguy

hdoomguy

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hdoomguy posts

(MGQ3D) Alice H-Anim WIP2

Still quite a bit more things to polish up and fix, but got the baseline animation done.

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(MGQ3D) Alice HScene 1 - WIP1

I'm planning on having it so that you can "interact" with Alice - or more aptly, she'll interact with you. If you mess around in the campground or inn room "intermission" levels for a little while, sh...

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(PR Fangame) WIP Showcase #2

Combat's been updated to be way more fluid with chaining combos together, airborne kicks, and enemies reacting to hits based on what direction you're throwing a punch from (and whether you're punching...

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(PR Fangame) WIP Showcase #1

Sorry for the absence, had a convention to go to along with a couple other things - I've been hard at work though.

Here's a first look at the SFW halloween-themed project I was talking about a ...

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(MGQ3D) Asset Stuff

Been spending a good bit of time working on new textures and assets for Succubus Town to flesh it out a bit (using the background CG from original game for reference) - not the most interesting post m...

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Imp-Tan (Cameo Version)

Just an SFW alt since she's going to be appearing in a friend's non-NSFW mod as a playable character, so I'm whipping up a very quick clothed version. 

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SFW Stuff?

I know i've asked months ago, but I figure I'll ask again since there's a lot of new patrons since the first time.

I'm usually working on something every day - both my main projects as well as ...

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(MGQ3D) Rami V2

Gave her some polish ups to be consistent with the Remi that i'm working on, plus fixed her face up a bit. Might tweak a bit more once I get more succubus work done.

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(MGQ3D) Skywork WIP

I'm starting to put together assets for MGQ3D's Succubus Village, and to that end I've been cobbling together a new sky texture for it (combining parts of my older sky graphics, polishing over them ex...

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(MGQ3D) Luka WIP

Still working on Remi, but also playing some more with the idea of having some player sprites for Luka (for people who activate the GZDoom engine's third person mode, plus mirrors and stuff like that)

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(Pizza Thot) Chadsworth Walk Cycle WIP

Almost got him finished, at which point we'll have the first three main characters ready to go in-game.

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(MGQ3D) Intermission Screen WIP2

Got this just about finished for now, mostly just gotta finish the rest of the terrain and polish up, then I can move on back to the more important monster/mechanics stuff

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(MGQ3D) Intermission Screen WIP

Kicking off June with some new work on the intermission screen! I've been tweaking it a bit with a good bit of polish + new details.

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(MGQ3D) Combat Update #2

Updated look at the combat system, now with Thunder Thrust properly implemented plus an updated Demon Skull Beheading attack.

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(MGQ3D) Remi (WIP)

The second imp from MGQ Part 3 and MGQ:Paradox will be showing up as an opponent for MGQ3D's Succubus Village (and likely other maps)

Got most of the movement done here, just need to polish up ...

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(MGQ3D) Combat Update

We're overhauling the combat system for the next version with more tactile/per-click based slash attacks and completely redone and more visually interesting special moves (as demonstrated in this vide...

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A New Month!

Thanks again to everyone who's supported me so far, and everyone who is just joining us. I've detailed some of this in recent posts, but this month I'm looking to get some stuff done with MGQ3D (I'm c...

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Some more Pizza Thot assets

I know it's not the most exciting part of development, but we're still working on and polishing up foundational stuff (both sprite/art and engine-wise), so my apologies if you don't find it too intere...

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(Pizza Thot Game) Sprites So Far

As some may know, I've been collaborating with Gats and a few other art + programmer friends on a (simple) game based on his Pizza Thot thingy, and we agreed I could post some progress stuff here - so...

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HDoom Techdemo 9 Release

 

NOTE: You WILL need the latest GZDoom (or the latest Zandronum version) to run this build. They can be found here:

GZDoom: ...

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A New Month (and Happy Easter)

I plan on putting out the new HDoom version sometime early this month - mostly a matter of finding the sounds I want. After that I'll be looking at deciding on the options i've put aside for MGQ3D's n...

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(HDoom) Implementation

We've mostly got her in game now that her h-animation is in - I just have to make another light art pass to clean up a few frames that could look better in-game + get sounds for her and she'll be read...

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(HDoom) Archvile H-Anim v1

Took a bit longer than I would have liked due to a real bad storm ripping its way through the area (twice, at that) and causing some serious on-and-off nastiness with power in the area, but I have the...

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(HDoom) Archvile H-Animation WIP1

Still a couple things I gotta do with this (like animate Doomguy a bit and mess around with Archvile's hair animation some) but I've gotten the bulk of the work done.

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Yet Another Month

While I haven't decided on the locations and monsters I want for the next MGQ3D build yet (mostly due to being busy helping out with Ion Maiden - look it up on Steam if you don't have it already!), I'...

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(HDoom) Imp Anal v1

Polished it up a little bit more and added a final touch.

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(HDoom) Archvile WIP

Starting to go through and polish up a bunch of the frames that need it for the Archvile, since a lot of the frames are already currently done (I have  another artist helping and he did a lot of ...

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(MGQ3D) Imp H-Animation (v2 wip)

Mostly getting some work done on HDoom at the moment, but I did touch up the MGQ3D Imp's h-animation so that she's more expressive and her face isn't uncannily static. It's nothing groundbreaking, but...

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Another New Month!

Again, thanks a ton as always for sticking by me!

I'm hoping to get some more HDoom work done this month, both on animations and on the Spider Demoness - and I also wanna try and cement a deci...

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Imp Scene WIP2

Just about done. Just need to tweak a couple more things.

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