(MGQ3D) Alice H-Anim WIP2
Still quite a bit more things to polish up and fix, but got the baseline animation done.
2018-08-31 05:22:27 +0000 UTC View Post
Still quite a bit more things to polish up and fix, but got the baseline animation done.
2018-08-31 05:22:27 +0000 UTC View Post
I'm planning on having it so that you can "interact" with Alice - or more aptly, she'll interact with you. If you mess around in the campground or inn room "intermission" levels for a little while, sh...
2018-08-29 09:05:07 +0000 UTC View Post
Combat's been updated to be way more fluid with chaining combos together, airborne kicks, and enemies reacting to hits based on what direction you're throwing a punch from (and whether you're punching...
2018-08-19 08:20:43 +0000 UTC View Post
Sorry for the absence, had a convention to go to along with a couple other things - I've been hard at work though.
Here's a first look at the SFW halloween-themed project I was talking about a ...
Been spending a good bit of time working on new textures and assets for Succubus Town to flesh it out a bit (using the background CG from original game for reference) - not the most interesting post m...
2018-08-01 06:28:40 +0000 UTC View Post
Just an SFW alt since she's going to be appearing in a friend's non-NSFW mod as a playable character, so I'm whipping up a very quick clothed version.
2018-07-18 17:41:31 +0000 UTC View PostI know i've asked months ago, but I figure I'll ask again since there's a lot of new patrons since the first time.
I'm usually working on something every day - both my main projects as well as ...
Gave her some polish ups to be consistent with the Remi that i'm working on, plus fixed her face up a bit. Might tweak a bit more once I get more succubus work done.
2018-07-05 06:37:02 +0000 UTC View Post
I'm starting to put together assets for MGQ3D's Succubus Village, and to that end I've been cobbling together a new sky texture for it (combining parts of my older sky graphics, polishing over them ex...
2018-07-01 23:09:01 +0000 UTC View Post
Still working on Remi, but also playing some more with the idea of having some player sprites for Luka (for people who activate the GZDoom engine's third person mode, plus mirrors and stuff like that)
2018-06-25 07:11:54 +0000 UTC View Post
Almost got him finished, at which point we'll have the first three main characters ready to go in-game.
2018-06-16 19:48:13 +0000 UTC View Post
Got this just about finished for now, mostly just gotta finish the rest of the terrain and polish up, then I can move on back to the more important monster/mechanics stuff
2018-06-07 19:20:32 +0000 UTC View Post
Kicking off June with some new work on the intermission screen! I've been tweaking it a bit with a good bit of polish + new details.
2018-06-01 15:35:27 +0000 UTC View Post
Updated look at the combat system, now with Thunder Thrust properly implemented plus an updated Demon Skull Beheading attack.
2018-05-25 08:13:40 +0000 UTC View Post
The second imp from MGQ Part 3 and MGQ:Paradox will be showing up as an opponent for MGQ3D's Succubus Village (and likely other maps)
Got most of the movement done here, just need to polish up ...
We're overhauling the combat system for the next version with more tactile/per-click based slash attacks and completely redone and more visually interesting special moves (as demonstrated in this vide...
2018-05-07 21:34:36 +0000 UTC View PostThanks again to everyone who's supported me so far, and everyone who is just joining us. I've detailed some of this in recent posts, but this month I'm looking to get some stuff done with MGQ3D (I'm c...
2018-05-02 07:46:59 +0000 UTC View Post
I know it's not the most exciting part of development, but we're still working on and polishing up foundational stuff (both sprite/art and engine-wise), so my apologies if you don't find it too intere...
2018-04-26 20:44:25 +0000 UTC View Post
As some may know, I've been collaborating with Gats and a few other art + programmer friends on a (simple) game based on his Pizza Thot thingy, and we agreed I could post some progress stuff here - so...
2018-04-20 00:09:28 +0000 UTC View Post
NOTE: You WILL need the latest GZDoom (or the latest Zandronum version) to run this build. They can be found here:
GZDoom: ...
I plan on putting out the new HDoom version sometime early this month - mostly a matter of finding the sounds I want. After that I'll be looking at deciding on the options i've put aside for MGQ3D's n...
2018-04-02 01:29:22 +0000 UTC View Post
We've mostly got her in game now that her h-animation is in - I just have to make another light art pass to clean up a few frames that could look better in-game + get sounds for her and she'll be read...
2018-03-23 06:00:28 +0000 UTC View Post
Took a bit longer than I would have liked due to a real bad storm ripping its way through the area (twice, at that) and causing some serious on-and-off nastiness with power in the area, but I have the...
2018-03-15 21:48:09 +0000 UTC View Post
Still a couple things I gotta do with this (like animate Doomguy a bit and mess around with Archvile's hair animation some) but I've gotten the bulk of the work done.
2018-03-07 03:31:28 +0000 UTC View PostWhile I haven't decided on the locations and monsters I want for the next MGQ3D build yet (mostly due to being busy helping out with Ion Maiden - look it up on Steam if you don't have it already!), I'...
2018-03-02 05:13:21 +0000 UTC View Post
Polished it up a little bit more and added a final touch.
2018-02-20 03:54:59 +0000 UTC View Post
Starting to go through and polish up a bunch of the frames that need it for the Archvile, since a lot of the frames are already currently done (I have another artist helping and he did a lot of ...
2018-02-10 04:49:35 +0000 UTC View Post
Mostly getting some work done on HDoom at the moment, but I did touch up the MGQ3D Imp's h-animation so that she's more expressive and her face isn't uncannily static. It's nothing groundbreaking, but...
2018-02-04 00:49:39 +0000 UTC View PostAgain, thanks a ton as always for sticking by me!
I'm hoping to get some more HDoom work done this month, both on animations and on the Spider Demoness - and I also wanna try and cement a deci...
Just about done. Just need to tweak a couple more things.
2018-01-24 02:24:47 +0000 UTC View Post