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DIDgames

DIDgames

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DIDgames posts

Weekly Dev Screenshot

Hello everyone!

This week's screenshot is from one of the main story scenes we've been working on! We've been doing a lot of MSQ implementation this week, so it should be ready for our beta t...

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Monthly D2 development stream (August recording)

Follow the link above to see the raw recording of this month's public development stream :)
Thanks for coming, everyone who joined us live!

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Fortnightly Dev Report

Hello all! Welcome back to another look at what we've been working on for the past two weeks!

  • Added a lot of skills/items into the game
  • Did some work on balancing in-game curre...

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Weekly Dev Screenshot

Greetings, everyone!

This week's screenshot is to show off one of our new common backgrounds that we'll be adding for the escape minigame! As you can see, it's a tent. 

We hope to ...

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Weekly Dev Screenshot

Hi everyone!

This week, we've been working on a lot of balancing stuff. The game is relatively unbalanced as of now, so we're starting to go through and make sure things like prices, experien...

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Fortnightly Dev Report

Heya everyone! Welcome back to another two weeks of progress! Here's what we worked on:

  • Completed and finalized some facesets
  • Worked on the design and linearts for some new ene...

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Weekly Dev Screenshot

Hello everyone!

As you may know, we are always happy to increase the variety of enemy battlers in the game, especially ones who can be tied up so nicely like this! ;) Since battles and encoun...

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Weekly Dev Screenshot

Hello everyone!

Welcome back to another screenshot! This week we have a little sneak peak at a map we'll be using for the next chapter (Chapter 9). As you can see, it's a church! 

...

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Fortnightly Dev Report

Pen is a derp and forgot to do this report. Booooo. Sorry about that! Anyway, here it is: 

Weekly Dev Screenshot

Greetings once again! 

This week we have one of those more technical screenshots for you all. 

After the last public demo was released, we had many people ask us whether there...

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Monthly D2 development stream (July recording)

Follow the link above to see the raw recording of this month's public development stream :)
Thanks for coming, everyone who joined us live!

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Weekly Dev Screenshot

Hi all! Welcome back!

As you know, the game already has quite a bit of art and we're planning to have quite a bit more. In order to make in-game CGs and struggle minigames more dynamic and le...

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Fortnightly Progress Report

Hi everyone! Back again to report on what we've been working on for the past two weeks!

  • Worked on some more character designs and re-designs
  • Implemented new finished battle gra...

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Weekly Dev Screenshot

Hi everyone! Welcome back for another screenshot!

This week we've been doing some more designs and sketches for facesets! Here's a little sneak peek of who we've been working on lately. :) View Post

Weekly Dev Screenshot

Hello everyone!

For this week's screenshot, we want to show a new update to the map we created for in-game use. While the actual layout is the same, we're using a more sophisticated mapping s...

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Monthly D2 development stream (Raw recording)

Follow the link above to see the raw recording of this month's public development stream :)

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Fortnightly Dev Report

Hello patrons! Welcome back to another fantastic report! Here's what we worked on the past two weeks:

  • Finished up some more art assets and designs
  • Worked on some battlers
  • ...

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Weekly Dev Screenshot

Hello everyone! Welcome back to another screenshot!

This week we have some more battlers we've been working on to show off. Those of you who have played the first game might note that she loo...

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Weekly Dev Screenshot

Hello everyone!

This week, we wanted to show some concept art we had done of one of our later-game cities. The idea is to not only use this art to help plan out the city when making the maps,...

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Fortnightly Dev Report

Hi everyone! Back again to report on our progress so far!

Weekly Dev Screenshot

Hi everyone!

This week, we have the finished version of the graphic you saw last week,  now implemented into the game!

Ken worked on this CG live in the Patreon stream channel on o...

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Weekly Dev Screenshot

Howdy! Because of both the public stream and the public release of Demo 3 this weekend, the latest we...

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Didnapper 2 Public Demo 3 is here!

Follow the link above for some more info, or this one to go directly to the download page:
https://didgames.itch.io/didn...

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Monthly Dev Stream (May) - Raw recordings

This was the longest stream yet, and so it was split in two.
Part 1:  https:...

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Public Development Stream Notice

We'll be hosting the next public development stream the upcoming Saturday. Follow the link for more details :)

We'll make another post with a link to the stream itself when the stream st...

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Fortnightly Dev Report

Hi everyone! Back again to fill you in on the last two weeks of progress!

  • Finished implementing a new sidequest
  • Made a lot of menu and UI improvements and additions
  • Ma...

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Weekly Dev Screenshot

Hi everyone!

This week, Ken felt inspired to draw something! As some of you may know, we're planning on having more general game over CGs in this game and have more of a focus on CGs unlocked...

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Weekly Dev Screenshot

Hiya!
This week we've mostly been working on preparing things for the upcoming public demo, meaning mostly a ton of minor additions, improvements and fixes. One of those improvements come from ...

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Fortnightly Development Report

Hi everyone! I hope you're all having a good start to the week!

As per usual, here is an update on the last two weeks of game development:

  • Did some character design and concept sk...

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Weekly Dev Screenshot

Hi everyone!

As you can see, this week we've been working on implementing a fast travel system, which will allow players to quickly move between various villages and cities. This feature beco...

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