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Anon42

Anon42

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Anon42 posts

v0.47 hotfix 1

Hey everyone, hope you're all enjoying v0.47! I just released a pretty hefty hotfix for it to correct a number of reported issues. Here's the list of fixes:

-Replaced one of Birch's lines abo...

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CPE v0.48 plans + Weekly progress report

Hey everyone, hope your April has been going well so far! I've been taking a short break since v0.47's release to let my wrist recover some more; it's feeling better now, though it still has some o...

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Crisis Point: Extinction v0.47 download link!

Hey everybody! As always, here's the download link to v0.47 of Crisis Point: Extinction! Please remember to save the link if you plan on unpledging! Any updates for bug fixing or a...

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Crisis Point: Extinction v0.47 release!

Hey there everyone, we're finally here at last: Crisis Point: Extinction v0.47 is finished and ready to play right now!

You can watch the trailer above for the main highlights, though the NSF...

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Weekly progress report - Update will be out within a few days! (3-31-2024)

Hey everyone, this post is going to be brief - I was REALLY hoping to make it for a March release of v0.47, but unfortunately, I somehow injured my hand during this past week. It took me out of wor...

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Weekly progress report (3-24-2024)

Hey everyone, time for another progress report! This one is a little sooner than normal, since I forgot to upload on time last week, but from here on we should be posting these on any Sunday that d...

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Weekly progress report (and an update on v0.47's release)

Hey everyone - I meant to be posting these every Sunday that there isn't a dev blog, but I'm not used to the schedule yet and I totally spaced out on it, sorry 'bout that!

First, a bit of pre...

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CPE Development Update - 3-10-2024 (Daily updates, cutscene improvements and gallery finished, recolors finished, feelin' REALLY good)

Hey everyone, welcome to another CPE development update! This week continues the trend from last week of having good news all around; my productivity has been improving rapidly, and I'm feeling rea...

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CPE Development Update - 2-18-2024 (Gallery work, gameplay/cutscene recolors complete, feelin' good)

Hey everyone, time for another CPE development update! We're halfway through February now, and it finally feels like the pieces are starting to fall into place. Admittedly, most of the past few wee...

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Status Update - 1-28-2024 (Streams, recolors, and cutscenes)

Hey again, everyone. So, first things first, HUGE apologies for the even longer delay between updates here, January has been off to a bit of a weird start for me. I've had to put a pause on my usua...

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Happy New Year! Moving forward + v0.47 plans

Hello everybody, and welcome to the first CPE development update of 2024!

2023 was, uh.. not a great year for us, and that statement is already in the running for "biggest understatement of 2...

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Biweekly Update - 12-10-2023 (Medication, story rewrite progress, camera movement, zooms, and more!)

Hey everybody, time for another biweekly update - this time, at last, with good feels! I finally, finally managed to get back on ADHD medications as of just a few days ago, and they're alr...

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Biweekly Update - 11-19-2023 (Cutscene and story work; gradual improvements!)

Hey everyone. This won't be a super long update; I'm not going to say the last few weeks of development went amazingly, but I am happy to say that I'm finally moving in the right direction...

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Biweekly Update - 10-29-2023 (Status update, plans for improvement)

Hey everyone. I'm not going to beat around the bush; I was really hoping this would be the update where things got back to normal, but that didn't happen, so.. here we are with another status updat...

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Biweekly Update - 10-9-2023 (Soldier design, 3D model, status update)

Hey everyone. Sorry this update is even later than usual; I didn't do very well productivity-wise these past few weeks, and I fell into my usual mental trap of trying to avoid facing things when I ...

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Biweekly Update - 9-17-2023 (Blaster design update + energy glow, experimenting with Godot and 3D)

Hey everyone! So this is a bit of an odd update to write; to be upfront about it, while I did get some CPE work in, I didn't work on Crisis Point very much these past few weeks, but I HAVE actually...

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Biweekly Update - 8-27-2023 (Blaster effects, new environment WIP, level editor simplification)

Hey everyone, and welcome to another CPE biweekly update! Sorry this one is late; I lost a small chunk of time these past few weeks trying to transition my sleeping schedule, so I can stop being a ...

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Biweekly Update - 8-7-2023 (Building momentum; streams and medication)

Hey everyone, time for another biweekly update! Sorry this post is a day late, buuuut it's better than a week at least, right?

So, things obviously haven't been going well with development th...

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"Biweekly" Update - 7-23-2023 (Tilesets and depression)

Hey everyone. So, in the interest of full transparency here, I don't have much CPE stuff to talk about in this update, so it's going to be mostly personal stuff. That's not to say we don't have ANY...

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"Biweekly" Update - 7-2-2023 (Reworked (upgrade name redacted) preview, lots more background art incoming!)

Hey everyone. So, the past few weeks may not have been quite as productive as I'd like, but despite not really doing any streams, things have been steadily improving! I managed to get some good wor...

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Booty.png

As promised in the biweekly update, here's another piece Orex has been working on - technically not nude, but notably more NSFW than the cutscene illustration. This one is just for fun and practice...

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Biweekly Update - 6-11-2023 (Personal stuff, high-res pixel art, and starting development on v0.47)

Hey everyone. So, without beating around the bush, the last few weeks didn't go quite like I hoped they would - we only ended up streaming once, and I've still been struggling to get myself back to...

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Biweekly Update - 5-21-2023

Hey everyone, time for another biweekly update. To be honest, I don't have a very good one here, and I'm sorry about that - things have been stressful in my personal life, and my depression has bee...

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Biweekly Update - 4-30-2023 (Story rewrite nearly finished!)

Hey everyone! Sorry I missed last week's update; 2023 feels like it's disappearing out from under me, with how quickly time is passing, and I honestly thought today was the 2 week mark. Oops. Nonet...

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Biweekly Update - 4-9-2023 (Story rewrite and level designer progress)

Hey everyone, hope this update finds you well! We're back to our regular update post schedule now, so it's time for another biweekly update.

There's not a huge amount to talk about today, so ...

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$2 tier v0.46 gifset update!

Here's the gifset update for $2 patrons, containing the updated Slime H-scene and BE Vines injection animation, as well as the brand new Poison Alraune BE H-scene! This should contain the loops (bu...

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Status update - 3-21-2023

Hey everyone. So first off, big apologies for how quiet things have been since v0.46 came out. I'm going through a pretty big funk right now to be honest, and I'm trying to break myself out of it, ...

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Crisis Point: Extinction Gallery v0.46 release!

Hey everyone! I'm really sorry this gallery release took so much longer than usual, and for how quiet things have been in general - I'll be posting a status update after this talking about what's g...

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Crisis Point Extinction CG pack v0.46 update!

Hey everyone! Here's the download link for the CG pack for v0.46.

2023-02-27 05:37:35 +0000 UTC View Post

v0.46 hotfix 5, status update

Hey everyone! Hope you're all doing well. February kinda disappeared right out from under me, and I didn't even realize how late it was getting! Before the month comes to a close, I wanted to put o...

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