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Kazecat

Kazecat

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Kazecat posts

Pastilla Concept

Pose is too boring but I hope you like where that's going.

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EX changes

Sorry for the lack of asset production but I'm gonna get started on making the EX changes and super additions now. The plan is to try to add supers that need little or no new animation while also d...

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Side Project: Speed Knee

This is the second part of her combo. But I don't like it. The torso isn't moving in a way to give this move a feeling of force. When I get the motivation I'll go back and re-animate the torso.

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Ra Stance

First sprites for this character. I'm only doing the animation for this one. I'm looking forward to the unique stuff I can do with a snake.

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Ra Stance early

I should pad the arm movements with some more frames. To make em super smooth since the goal was a very static pose. I probably have to do something with that tail, but I'm not gonna try something ...

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Proposed Tweaks - Status of development.

Well, its almost the end of the month and I hope Makuyama and all the updates are entertaining. I spent most of the month playing Mugen a lot less to give myself a break from it. When I went back t...

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Side project: Speed Jab

A few friend and I are working on a side project that I can't announce yet. I don't even like showing these since its too early. But I need something to put here to let y'all know I'm still working...

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Potential Next characters

Hey guys, thank you all for the support for the characters I have worked on for mugen so far. I just wanna let you know that the next character I wanna work on will actually not be fat. In fact I e...

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Makuyama Release!!

Finally after all these months of testing and animating I think I'm happy with how he is. I really must thank all you guys for supporting me to allow me to do this. Patreon support makes it possibl...

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Unfinish Assets Update

I got most of the assets done guys.  I didn't make my Semptember goal but...I only pretty much need to do Makuyama's intro and a few other things.   I decided to scrap taunts for now. &...

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Zafta Double Kick

New attack for Zafta to give her more forward pressure.  I'll put it in and then i'm gonna work on Katrina's win pose.

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Zafta NEW Attack

This move will be her new forward pressure tool.  Lot of damage, fairly quick but limited to being high.  So range pressure!  yay!

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QUESTION!

I suddenly feel like Zafta's tool kit isn't complete, since i have the least fun with her.  So I think I need to give her a horizontal damaging move to take advantage of her strong legs.  I'...

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Zafta Intro

More of that limited animation but I like how its used here.  Saved a lot of time.

Only Makuyama's intro is left.

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Lardo Intro

Lardo intro is extremely limited animation.  But he eats a cat for his intro.

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Patch notes 9-24

I'm trying to finalize a lot of stuff before launching Makuyama.  So I apologize if the changes are minor since pretty much everyone is gameplay ready.  Most changes are cosmetic or minor. &...

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Batch 9-24

I'm adding all the intros for the characters.  All the characters can run and patch notes will come later on.

Download(characters only):

2018-09-25 04:04:22 +0000 UTC View Post

Jumbo Intro

Jumbo's new intro.  the ripped clothes will be its own thing so it can float and fade away.

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Bertha Intro

Simple intro just showing Bertha's ass already destroying something.  To give her opponent some sense of foreshadowing.  Still aiming for an end of the month release so I'm gonna have to get...

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Katrina Intro edit

Thanks to GLWuffie for pointing out to me that text can't be used on sprites due to them not being readable when mirrored.  I forgot about that entirely.  Anyway Katrina's intro is done movi...

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Tits will not be calmed - Katrina intro

This is her pre match animation.  I am gonna have to do more with that shirt.

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Katrina Fight Intro

Katrina is gonna bust a shirt that says "Calm Yo Tits!!"  The irony.

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Batch 9-15

The Running Patch!   All characters can run now.  The next thing to focus on are character intros.  Try out this batch and tell me what you think.


Character only Downl...

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9-15 Notes

General:

•  All characters can run!!

•  Long Jump ability has been added, run and jump forward.  This gives you a longer h...

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Makuyama Run Cycle

And thats the last one.  After I edit the effects and coding I'll let you all try these out.  Makuyama will probably be pretty slow since bears run at 30mph and panda less than that.  A...

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Makuyama Run cycle early

I am gonna finish this up later on.  His run is the last one to get done.  Makuyama may get speed and 1 hit of armor but if that's too good.  I'll just choose one.

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Zafta Run Cycle

While I do agree that Zafta doesn't need a run cycle due to how tall she is and how large her stride would be.  I don't like haven't an incomplete set.  


Zafta's run will be ver...

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Lardo Run Cycle edit

I changed the timing on his arms and legs.  I didn't want them to be moving in the same way since it didn't feel like a natural feral run.  This desync fixes the issue enough for me to be co...

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Lardo Run Cycle

2 More left!  Lardo is pretty swift with his run cycle.   I may have to edit this tho since the arms and legs are in sync and that shouldn't be the case.

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Lardo Run early

Trying to knock all of these out.  Only Zafta and Makuyama are due after this one.  Lardo's run will be fast and a feral dash.  The idea was considered for Makuyama but since touching t...

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