NokiMo
Kazecat

Kazecat

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Kazecat posts

Makuyama Light Kick

Another Basic normal.  Maybe I can make up for lost time and get all of em done this week.  I doubt it cuz I know I'm going out of town this weekend.  So I don't even have the luxury of...

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Standing Jab

I'm sorry for the week of no updates.  I got hooked on my MMO again.   This week gonna be working on standing normals.

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Makuyama Block

He can now Block.  High/Mid only so far.

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Makuyama Knocked down

He can now be KO'ed.

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Makuyama GetHit frames

He can now get hit.  Crouching stuff excluded for now.

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Tag Battle Demonstration

I tried implementing the tag mod by Shiyo Kakuge and just wanted to demonstrate it. Thanks to Carrotear for getting me interested and also showing the tag feature with my characters.

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Tag Battle Batch 6-26

To do tag battle go to "Team Arcade" and choose "Simul". I have assigned assist to all the characters.

Assist command is light kick+hard punch.

Tag command is f...

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Makuyama Jump

Getting the basic actions down.

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Makuyama Walk Cycle

Now he can move forward!

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Patch Notes 6-21-2018

All:

• Characters no longer have pre-jump invulnerability to grabs.

• Hitting with a super now gives one bar of meter to the opponent.

• Vdisco has started wor...

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Ryu vs Fat furs

This video is to show case the edits I made with the latest bundle. I'm gonna make the patch notes public. Redownload and try this out.

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Batch 6-21-2018 - Updates

This week I've been working on quality of life issues for the characters. I just wanted to make sure they were hard but not annoying to fight against. For the point of testing this I've included Fa...

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QOL Update #3 Lardo has Bad Spray

I'm doing tweaks to all characters to make them more fun to fight against. So one of them is that Lardo can simply do bad spray when he's laying down in the default laying down state.


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QOL Changes #2

Enorma now has a hud that tells you how much ammo Enorma has at all times. So I'm happy those are the two HUD interfaces I wanted to get covered done.

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QOL changes

Instead of diving imediately into Makuyama I wanna fix a few things then move on.


Katrina now has a hud that shows Rachelle's HP and when she's ready to assist. Rachelle also come...

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Aroma Air Launcher

Aroma's version of it. Not a lot of frames but a quite a useful function.


Down+HP, in air.

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Jiggly Air Launcher

Its not a lot of frames but its a fantastic function. Try it out now on the recent update.


Down+HP, in air.

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Batch Update 06-19-2018


All:

• All characters no longer have grab immunity on prej-ump frames. This is so Zafta's super is easier to connect on human opponents. This may buff Jumbo and Bertha ...

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Progress on Makuyama's walk

Well now that Zafta is done we're gonna work on Makuyama. He may be an easier character since powerhouses' are straight forward.

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Zafta Demonstration

Video for previous post.

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Zafta Giraffe Public Release

Thanks for contributing feedback and support. I'm gonna try to monitor her reaction on social media and such and I'll add more things to her over time. If she doesn't have something that you wanted...

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Update to the Batch 6-7

I've updated the batch files to the last update. Same Link

EDIT: 2nd Update made at 3:40 AM 6-8-2018


Jumbo:

Made sure that du...

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Batch 6-7-2018

EDIT: These files were updated to have additional changes.


A lot of under the hood changes this time around. Most of you may not notice or care but I like these changes.<...

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Zafta Gethit (really high hit)

Because Zafta is so tall she has two sets of get hit high sprites. I've implemented the sprites and coded it to check height of the opponent.

Also her cursed sprites are done so she can be t...

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Batch 6-04 Update

Ok, in this Zafta has a her Windmill and her CURSED form. Jiggly and Aroma both got speed buffs. Also whenever they lunge they should move far forward now. Try em out and see if I need to tweak mor...

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Zafta Windmill

I got the animation done. In case you're curious the animation flips for the other half of the rotation.

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Batch 6-01

I didn't get the Breakdance animation finished so that's not in this. I did the hit stun timing on Zafta's attacks and she has AI now.

All:

I'm not sure if I should ma...

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Zafta Breakdance early 2

After a certain point you can just flip the sprites and play in reverse order and it still looks right. Believe me this will be used for this animation since that makes it way more doable now.

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Zafta breakdance attack early

I removed Zafta's Rising Knee anti air move since I didn't feel like I wanted her to have and such long range. The animation for that rising knee was added to the heel kick, which now doesn't combo...

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Good new, bad news

BN: I decided to cancel the Nidoqueen planned project. I kept putting it off and thats dickish of me since it was gonna be a collab.

GN: I'll replace the time of that slot with Violet Bunny....

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