Next Getaway Vehicle
Vote on the next getaway vehicle to be added!
2023-08-24 10:41:47 +0000 UTC View Post
Vote on the next getaway vehicle to be added!
2023-08-24 10:41:47 +0000 UTC View PostThe Early Access launch was a big success, and I'm very happy with the amount of players we got and the reception that the game has had. Despite some fairly serious bugs and glitches, especially du...
2023-08-04 15:24:32 +0000 UTC View PostEarly access rapidly approaches, after two and a half years of development. Thank you to all of the extra-early patrons who have supported me during this development period.
I will be sending...
2023-07-16 18:49:39 +0000 UTC View PostI've been frantically adding the final few touches which were needed for Early Access release over the past month, as well as getting things ready for Playtest 8, which is now announced! It will st...
2023-04-20 07:41:44 +0000 UTC View PostWith the game set to release in Early Access this Spring, I've been making a lot of bugfix and polish changes over the past couple months. When you're only playing the game for a weekend, it's easy...
2023-03-21 07:09:47 +0000 UTC View PostYep, I'm still alive. I apologise for the shocking amount of time since the last dev update, for most of the end of last year I was head-down getting the last bits of multiplayer finished, and foll...
2023-01-17 09:03:42 +0000 UTC View PostIt's been a while since the last update, mostly because I've been focusing on re-writing most of the major game systems to work better. There's not much interesting to show off when you're just bre...
2022-09-30 15:28:44 +0000 UTC View PostThe main focus for this past week has been redesigning the level loading system. If you played the last playtest, you may have noticed that the mission preview images in the intel board mysteriousl...
2022-08-19 19:29:48 +0000 UTC View PostLast devlog I mentioned that there were a lot of changes and improvements coming to the flatscreen mode, and since then I've started the long process of swapping out the flatscreen character moveme...
2022-08-06 11:31:42 +0000 UTC View PostPlaytest 6 has finally ended, after a whole week of burgling! Hope you guys had a chance to play, let me know in the comments or discord if you have suggestions or questions about the latest build....
2022-07-27 12:18:20 +0000 UTC View PostIt's been a cough-y couple weeks dealing with one of those new-fangled covid strains. Not the greatest timing, but I am at least mostly recovered in time for playtest 6 to go live and for me to do ...
2022-07-18 15:31:30 +0000 UTC View PostIt's been a slow couple weeks, hence no dev update for a little while. I've been planning a lot of marketing stuff to try and make the most of the next playtest, which should bring some extra publi...
2022-07-03 19:16:17 +0000 UTC View PostBurglary is too profitable. It's been very easy to build up money in the game in the past, because you can get so much from one mission if you get the right items. This needs to change to add some ...
2022-06-19 14:34:38 +0000 UTC View PostI've been itching to add something new after spending a little while on mostly bugfixes, so I decided it was time to start working on different getaway vehicles.
Lobby Extension
T...
2022-06-10 10:41:59 +0000 UTC View PostIt's been a busy week, with the fifth playtest bugfixes taking up most of my time. I managed to get quite a lot fixed during the weekend, with plenty more bugs reported to look at over the next cou...
2022-06-02 16:48:39 +0000 UTC View PostThe fifth alpha playtest for The Break-In is now open! The demo can now be downloaded from Steam and played until 31st May, 8:00AM US Eastern.
Toolbelts
I finally got around to implementing toolbelts in VR, which was a little more effort than anticipated, but I'm quite happy with the results. There are 4 slots on the physical toolbe...
2022-05-17 16:53:06 +0000 UTC View PostWhoops
I noticed a strange uptick in my steam page views a few days ago, apparently from the home page. I was a little surprised by this, because steam doesn't typically push indie games unti...
2022-04-30 13:36:30 +0000 UTC View PostOr it's in the process of being born. The waters have broken so to speak, and I've started working on the new mall level, as voted for by yourselves. It's been a slow week-and-a-bit since I took so...
2022-04-22 18:04:28 +0000 UTC View PostToolbelts were on of the most asked-about and suggested features from the last playtest, and for good reason. Many of the gear items have now started to actually become useful, and in the next test...
2022-04-07 17:04:38 +0000 UTC View PostIt's been a little while since the last devlog; I had to spend an ungodly amount of time updating assets and recording a new trailer / reddit video over the past couple weeks.
So this week I ...
2022-03-31 19:15:53 +0000 UTC View PostHelp decide which level I'll work on next. This level will be playable during the next playtest, so choose wisely!
I want to save the more advanced levels like bank vaults and museums for lat...
2022-03-23 18:38:29 +0000 UTC View PostMost of my time since the last update has been spent on managing the playtest, fixing bugs and putting out hotfixes to some of the major issues people encountered.
Playtest Post-Morte...
2022-03-12 11:55:06 +0000 UTC View PostI'll be giving weekly (ish) updates here on patron for early supporters, so you get a behind-the-scenes look at how development is going and the kind of things I'm working on right now
The fourth alpha playtest for The Break-In is now open! The demo can now be downloaded from Steam and played until 8th March, 8:00AM EST. 2022-03-04 16:23:48 +0000 UTC View Post