NokiMo
VUEngine

VUEngine

patreon


VUEngine posts

Formula V Demo 14 - Get ready to Rrrrumble!

We like to make our games for the Virtual Boy future proof and a cool way to do just that is to add support for yet-to-be-released add ons for it. We have had in our hands a prototype unit of a Vir...

View Post

Formula V Demo 9 - Versus Mode!

Welcome to the release post for the 9th WIP build of Formula V! This is a special one. 

Since the beginning of our Patreon campaign, we wanted to develop a game that makes use of the Vir...

View Post

Formula V Demo 7

Here is the latest WIP build of Formula V. And this time, our Super Backers get to enjoy it, too! 

Besides the usual performance enhancements and bug fixes, we mainly improved the overal...

View Post

Coronavirus quarantine hackathon results

Hey fellow friends of VUEngine,

so, our two weeks off from Formula V development are already over, oh how time passes by! As promised, here's our results. Ordered by time of achievement and, ...

View Post

Coronavirus quarantine hackathon

Hey friends! We hope you all are well and safe in these dangerous times! Just a quick note here from us regarding the state of things. 

With both of us staying in home quarantine due to ...

View Post

Formula V progress recap

Given the state of the upcoming demo for Beta Testers, we thought that it would be fun (and revealing) to compare it to the previous released ROMs just to check how the game has progressed in the l...

View Post

Formula V status update

Hey everyone! It is time for another recap of the progress made to our game since the last update. Here we go...

Most of the progress during the last few weeks has focused on polishing things...

View Post

Beta Tester tier is now $10

Just a quick note that we have updated our Patreon front page to better reflect the current state of things and to put more focus on our current projects, VUEngine Studio and espec...

View Post

Formula V status update

Although we have been regularly tweeting about the work being done on our game, it has been a while since we have posted here. Time to do it!

A lot has improved since the last WIP demo. In ad...

View Post

Formula V improvements overview

Recently, after another round of refactoring and performance tweaks, we got 8 racers working at full speed instead of the previous 6. Actually, we could even do 10 racers at that point, but decided...

View Post

Formula V Demo 3

After two demos that were exclusively accessible by Beta Tester and up tier backers, finally, we have a demo of Formula V for all our patrons!

We know that it has been a long time since we an...

View Post

Reproduction carts, free ROMs and piracy

Hi, thanks for checking this post!

As our backers may already know, our latest Formula V Demo has been split into two ROMS with different functionality, one that works only on emulators and o...

View Post

Formula V's Developer diary 1: Building the tracks

Hi backers! While we work on finishing the Visual Studio Code extension in order to being able to present you the tutorials about how to use our tools, we want to give exclusively you some insight ...

View Post

VUEngine now has full sound support

In these past years, VUEngine has improved so much and become better and better in all areas imaginable... well, except a single one: music. As one of the oldest parts of the software, the engine's...

View Post

SPONG goes public

As promised in our last status update post, below you will find both the playable ROM and the link to the source code of our first multiplayer demo. The ROM is almost identical to that released las...

View Post

Status Update

Hey everyone! Sorry for being silent for so long since our last post. We have been, and still are, hard at work on a few projects in parallel. In this post, let us give you an little insight at wha...

View Post

2018 - A Year in Review

A little more than a year ago, we started this campaign with the hope to get the support from the Virtual Boy community to being able to dedicate more than just some of our free time to develop the...

View Post

What should we work on next?

The year is coming to an end and the many little things we have been working on in 2018 are finally coming together. Recently, we have finished multiplayer support in VUEngine, crowning a whole lot of...

View Post

Link Cable support in VUEngine is complete!

After a lot of testing and painstaking trial and error, frustration at the documentation and at our own mistakes, we have been able to implement 100% reliable and efficient communications between two ...

View Post

Capitan Sevilla returns

We're delighted to finally be able to announce that we have teamed up with Rubén Garcerá Soto earlier this year to revive his beautiful Virtual Boy homebrew game "Capitan Sevilla 2", which won 2nd p...

View Post

Super Mario VUE Land

In cooperation with Stereo Boy we present, exclusively to our backers, a 25 FPS HiColor Full Motion Video of Super Mario 3D Land gameplay converted to the Virtual Boy. It is running in 7 colors by ble...

View Post

VBDE 1.3.0 with VUEngine 6.0 out now

Here is the brand new version 1.3.0 of VBDE, featuring version 6.0 of the VUEngine.

Choose your flavor - the lightweight "regular" edition comes with  Notepad++ as its editor, while the Pro edi...

View Post

Past, present and VUEture

Shortly after the launch of this campaign, we enthusiastically revealed "Formula V" to backers - a fast, futuristic top-down racing game we have been working on and hoped to release this year. We were...

View Post

How to work around the VB's color limitations

Three shades of red plus black, that's it regarding colors on the Virtual Boy. But there are tricks to work around this limitation and experimenting with these has been on our TO DO list to for a long...

View Post

VUEngine goes modular with components library

After the VUEngine preprocessor, we are happy to announce that we have finished work on another major new feature of the upcoming VUEngine version 6, making a big step towards a more modular architect...

View Post

VUEngine preprocessor 1.0 is done

A major milestone for VUEngine has been reached as we have finished work on version 1.0 of the VUEngine preproces...

View Post

Introducing the VUEngine preprocessor

The Object-oriented programming paradigm arguably is better suited for  game programming than a structured one. It allows for better code  re-usage and flexibility, cleaner, more structured ...

View Post

Adding Multiplayer Support

The last missing puzzle piece has finally arrived at Jorge's place, who now has a complete multiplayer test setup, consisting of two springarm-mounted Virtual Boys, two FlashBoys as well as a copy of ...

View Post

VBDE 1.2.2 and VUEngine 5.2 released

The brand new version 1.2.2 of VBDE, your all-in-one portable Virtual Boy development environment, is out, including the new version 5.2 of  the VUEngine.

VUE-MASTER Demo Reel released

STEREO BOY has released the VUE-MASTER Demo Reel.

VUE-MASTER (read: "View Master") is a take on the classic toy stereo image viewer. It's a Virtual Boy stereo viewer by Stereo Boy and KR155E, contai...

View Post