NokiMo
unitystation

unitystation

patreon


unitystation posts

Project and Patreon Status Update.

Hello! It sure has been a minute since anything has been said here, hasn’t it? Let me take a moment to get this patreon channel up to date, address what happened in 2020, and what is planned for ...

View Post

Developer Update #004 is here!

Find out about our latest progress by watching the devlog above!

View Post

Dev Blog #3 - Update Video

Find out about our latest progress by watching the dev blog video above.

View Post

Dev Blog #3 video will be out on the 16th

The wizard is coming....

View Post

Dev Blog #2 - Update Video

Our new developer blog update video is out! Check out what we have been working on since March of this year.

And if you would like to read more about how to operate the Nuclear Reactor then c...

View Post

Dev Blog #2 video will be out next week

 A new Dev Blog video detailing the progress of Unitystation since March will be released on the 19th of August. 


Stay tuned

View Post

March ‘20 - Release Update Video

Launch of the Alpha release went better then expected! To sum up the launch and paint a picture for the future of unitystation, we decided to record a short 5 min developer video for you to view. View Post

February ‘20 - The Release of Alpha 0.4!

 

Finally we have made it to the release of the public alpha! 

Thank you to all of the patrons who have supported us to get us to this milestone and thank you to all of the de...

View Post

January '20 - Quick Update

Another quick update to let everyone know where we are at with this alpha release.  We put a call out for closed alpha testers two weeks ago and they have done a great job at breaking things a...

View Post

December '19 - Quick Update

This is just a quick update to let everyone know we are still hard at work getting through all of the bugs and admin features to ensure a solid alpha release. There are not many new features to sho...

View Post

November '19 - Bounty Report

Here is a breakdown of what was completed in the month of November:

Matrix vs Matrix collisions:

As you can see from the gif above we now have matrix to matrix collisio...

View Post

October '19 - Bounty Report

A lot has happened in the past month as you can see from the video above we now have working AI NPC's! Here is what was accomplished in October:


NPCS:

  • ...

    View Post

September '19 - Bounty Report

A quick update for the month of September:

Networking:

The first week was spent replacing the networking layer in unity from UNET (Unity's depreciated networking layer)...

View Post

August '19 - Bounty Report

Hello esteemed patrons! Another month of glorious progress has been bestowed upon us so lets get stuck into this months bounty report:

As you can see in the video above we have now completed ...

View Post

0.4 Progress Update

The 0.4 progress video shows a handful of features that have been completed since 0.3. As you can see we have been hard at work getting the project closer to the 2019-07-26 05:51:12 +0000 UTC View Post

Welcome to Cargonia! May '19 - Bounty Report

The very first cargo ordering system and cargo shuttle control has been implemented. Thanks to Vlandemart and Stritirok for putting in a mammoth effort getting it done.  Watch the video above ...

View Post

April '19 - Bounty Report

As you can see wiring art is now possible thanks to Bod. A whole bunch of optimization has also been carried out on the powernet system in an effort to reduce garbage from the electricity updates.&...

View Post

March '19 - Bounty Report

As you can see in the GIF above work has started on creating grenades / bombs, thanks to FishFish. Pulsey is now working on an elegant way to handle the tile damage and changes in tile sprites (lik...

View Post

February '19 - Bounty Report

The picture above was snapped from one of our heads over the weekend. It shows unitystation running comfortably on an 11" iPad Pro. This is not something we are pushing for at the moment but was ju...

View Post

January '19 - Bounty report

A lot has happened over the Christmas break as you can see in the GIF above we now have a working Atmos Simulation merged into the Develop branch.

Thanks to Pulsey who has been working on it ...

View Post

December '18 - Bounty report

Thank you to everyone who has supported us throughout 2018. We were  also very lucky to have had a donation of $1000 given to us for the month of December from a very generous donator. So thank y...

View Post

November '18 - Bounty report

This month onward, patrons who contribute $5 or more will receive a monthly situation report on the status of unitystation. I will also provide explanations on the thought process behind some of the b...

View Post

Drag and Drop System

A quick update to show off the new Inventory and Drag and Drop system. This was completed last week. The focus now is preparing the technical scope for the push to 0.4.0 and the steam release. You can...

View Post

Progress Report v0.3.0

It's been a long time since reports but fear not! progress on unitystation has grown exponentially over the past few months with the list of contributors expanding every week. We have also decided to ...

View Post

The road to 0.2 beta!

The beta release is in sight, after overcoming some big hurdles with supporting the FOV on multiple matrices and with the player matrix detection being complete we now have a few jobs left before we c...

View Post

Powernet Sim progress update

Bod9001's current progress on the powernet simulation. The gif shows the network exploration as it searches for end devices and cable properties.

View Post

The first ever shuttle launch from unitystation

Even though this technology has been perfected over many centuries, the unitystation b-class escape shuttle is known to blow up spontaneously for no reason at all

View Post

We are now live on steam!

Our focus now is on getting out the first preview demo which should be completed in the next few weeks. Thank you to all of the patrons who have helped us along the way. More updates coming soon..

View Post

What's coming on the horizon?

Some really big updates are almost complete. In the next few weeks we will see a new client that can Auto Update itself along with a complete Matrix overhaul which will allow us to easily scale the pr...

View Post

Pesky right panel getting in your way?

Now you can hide it with ease. Coming soon is an optional transparent chat window to monitor radio traffic with.

View Post