NokiMo
solacecrafting

solacecrafting

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solacecrafting posts

Solace Crafting v1.0 - Now Live!

After some fussing with a Steam bug I have released the game from Early Access. It's been a roller coasters of emotions all year, and at this point, I still have no idea how this is going to turn o...

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Development Update - July 2022

It's been a long slow year thus far for an intense few reasons, and it's time to make some decisions and hope for the best.

Due to declining revenue, compounded by a still quite large number ...

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Big Kitty Games, Solace Crafting, and myself

I recorded a video in January to welcome in the New Year with, and to update the community on myself and the game, but I really wasn't happy with it and over the course of January I re-recorded it ...

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Entering v 0.8

Finishing up the 0.7 branch, I'll be starting today on 0.8 which is primarily focused on combat, player skills, monster abilities, as well as an in-depth overhaul of combat math. I thought I'd go o...

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Development update

Hello lovely Patrons.
I'm so sorry this page has been so dry this year.

This video has been in the works for a long time and covers a number of topics I've been scared to talk about. My co...

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Just got to say thanks!

I really just wanted to take a few minutes to stop and say thank you to everyone here on Patreon. Your support has really kept my head above water through these tough times.

Yesterday I strea...

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Roadmap, survey, videos, and merchandise!

I need to start making names for milestones so I can stop saying "0.6.4", but 0.6.4 is finally live and working well. Still some problems being reported I'm keeping an eye on, I always try to prior...

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Incoming 0.6.4 - World generation upgrades!

It's been a crazy start to the year! We've got an outsourcing agency working on reskinning the UI, adding UI sounds, and programming the fishing system per my directions. I've also been hard at wor...

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Looking forward to 2020

As the New Year approaches we often take time to reflect on the year that has passed, and set goals for the year to come. Setting and refining goals for Solace Crafting however is something I do ev...

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New music! New models!

Now in on the beta branch and looking to get pushed live here very shortly is our first original background music track! This is thanks to the duo team know as:

2019-11-28 12:17:22 +0000 UTC View Post

September/October contract update

It's been a very slow start with the monthly contracts unfortunately, though the September and October contracts are indeed in motion.

The 3D artist I'm working with for the September contrac...

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How to improve our Patreon

Ever since the beginning of starting a Patreon for Solace Crafting I've had a hard time figuring out how to keep Patreon posts unique rather than just copying updates from Steam and posting them he...

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Multiplayer, towns, and villagers

Multiplayer is definitely all the rave at the moment, and for good reason. I too much prefer to play on an online server, even though I'm a solo player, as it's just neat running into other player'...

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Programming smarter

Over the recent weeks, there have been a ton of small improvements, new additions, even new monsters an...

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Catching up

I got so busy with multiplayer and multi-lingual support in November-December that I never posted an update here of all the changes that went in during that time! My apologies for that.

It's ...

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2018 in retrospect

Happy New Year from the land of the rising sun. I hope everyone had a safe and fun New Years. I want to take a few minutes to talk about how things have progressed up until now, and how I'd like th...

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Terraforming, farming, and towns

Terraforming received a solid update fixing a number bugs, but more importantly adding a way to quickly flatten out large patches of land. This is fun not only as one of the many steps of building the...

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Version 0.3 live!

 Now with boats, crossing that water between you and glory has never been easier! Boats are persistant and can be picked up for ease of use, and are currently the fastest and safest way to travel...

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Version 0.2.1

Now live on Steam, version 0.2.1 brings in new animals, plants, and several new recipes, along with many new skills.

Each archetype now has five tiers of skills with up to three skills per tier. Uti...

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New video and Linux support

I've added a couple new videos in redoing most of the graphical content of the Steam store page, as well as added Linux support for more potential customers!

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Version 0.2.0

Now live on Steam, version 0.2.0 brings in a lot of new features, as well as a complete rework of world generation. With each new development branch I try to find a balance between new content and imp...

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Version 0.1.09

Version 0.1.09 is now live on Steam! I spent a little more time on this branch than I like to, in part because of a string of national holidays here in Japan and my birthday, but there's a lot of new ...

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Version 0.1.08

Version 0.1.08 is now live on the public branch on Steam! This branch brings in a number of new systems into the game including footstep audio, a new monster, and premade buildings to conquer and gain...

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Login problems!

At last! My apologies on the recent silence! I was unable to login to my Patreon account the past couple weeks. I don't know if my original support ticket got lost or what but I wasn't getting any rep...

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Weekly Update #11

The current build live on both the main and the beta builds is working quite well! There is still a "zombie" bug where players die, but don't actually die and get stuck where they are, but I was able ...

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Weekly Update #10

I was hoping to get in the first medium encounter this week along with more buildings, but turning the small encounter count way up led to a massive increase in monsters, bringing up two major flaws i...

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Weekly Update #9

 The results of the survey are in! Thank you to everyone that participated in the survey. Please understand that the survey was not intended to make me drop everything and do what it says, but fo...

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Weekly Update #7 - 2018.03.11

With the new pathfinding in and working despite a small bug or two still to be addressed, I have started working on adding some new features in. First up and already well on its way is building (struc...

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Weekly Update #6 2018.03.03

Coming at you on a Saturday night, this week was a busy one as I implemented a vastly improved pathfinding system. There are several methods to chose from and then several ways to go about using each ...

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Weekly Update #4 2018.02.12

Roughly six years ago someone I knew put a game on Steam. It wasn't just "someone else," it was someone whose house I had been to as a child, who grew up in more or less the same environment as I did....

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