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vonfawks

vonfawks

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vonfawks posts

An update on things!

Hello! So, in the past few months, development on Phantom Frequency has been rather slow. This is because I've been trying my best to find work that can support me while I make it and Club Valentin...

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A little update on progress

Things have been very slow since my last post, but slowly getting better. We've been both working on ne...

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Mental health delays notice

Due to a lot of emotional issues, development has been quite slow lately. It may be some extra time unt...

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PHANTOM FREQUENCY super early alpha this week!

Hey! It's been a while! I've been really really busy!

Phantom Frequency is just under halfway done! Ish! 

I plan to have it finished by Halloween of This Year. That sounds like a l...

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Phantom Frequency playable build SOON...

Hey! Development on PF is still going slowly but steadily, and probably within 2 weeks I'll have a build up for patrons to test out! It'll only have roughly the first half of the game (don't want t...

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Phantom Frequency update!

Sorry about the wait! I just didn't expect the turn of weather to change my mood so heavily. It's been cold and cloudy nonstop for the past month, and it kills my energy.

Phantom Frequency is...

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Something different this month...

Hello! You may have noticed there haven't really been any updates in the past few weeks. That's because Dakk and I were working on a game jam! We didn't finish it in time, but that just means it's ...

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What's next?

Since the last several months have been focused on the minigames and the menus, I decided I'm now going to work on revamping the way the core game of Club Valentine plays!

I've been really di...

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Weekly report: July 25 - 31

Hello! This week, I worked a lot on polishing up the character bios! They've all had a bit of a writing pass, plus a much nicer appearance. It's still not quite finished, but I'm pretty happy with ...

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A BIG thank you!

There's been a little influx of patrons lately, and I just want to thank you all for your support!!

Patreon and Itch are really my only sources of income, so every little bit really helps out...

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Long time no build!!

I finally have a new build to share! I don't do these often enough....

Lately I've been working on porting the new lapdance controls and mechanics to the Valentine Special minigame, and with ...

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Weekly report: April 19 - 24

I've been dealing with a lot of stress and anxiety lately, so I'm not really happy with how much has been done so far these past two months.

Either way, this new build has two big things: Upd...

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Monthly update: March - feat. lapdance overhaul!


The last few weeks have been dedicated to updating the lapdance minigame to be more fun, and...

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Overdue update!!

I've been working REALLY hard on revamping the lapdance minigame! It's nearly ready for testing, and may be playable by this weekend. Sorry for the silence!!

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Weekly report: February 7 - 13

This week, I got a good handful of tweaks and fixes in! I actually can't quite remember them all, but here are the main ones:

  • Fixed scoring being bugged again
  • Changed all the p...

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Monthly build: January! New year, new build!

First build of the year, waaah! I've been super lazy the last few weeks, but I've managed to make a new stage for day 8-2, and I've updated 8-1 and 8-3.

I've also made jumping from poles feel...

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Weekly report: December 13 - 22

This week was mostly spent tweaking the new collisions and working on updated levels. Every level in week 2 except day 8 has had a level pass now!

Because of all the fixes, I'm including this...

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Monthly build: December

Hello! This monthly build features the brand new world collision I worked on for a week! It should feel muuuuch better now than it did before. 

Most if not all of the old levels that had...

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Short progress update!

The past two weeks, I worked a lot on some new stages and also started on overhauling how collision detection works. 

Slopes are absolutely PERFECT now! No more awkwardness when on the s...

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Weekly report: November 15 - 21

This week was all about polishing level design in week 2! It's a lot of trial and error, and I think they're starting to feel better. 

The biggest change is that I've swapped the levels ...

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Weekly report and monthly build: November 8 - 14

This week, we worked on the mall area's new graphics and started tweaking some more of week 2's levels. It's still largely unfinished, but I've decided to release the monthly build anyway.

It...

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Weekly report: November 1 - 7

Exciting stuff in the works this week! Well, exciting for me anyway. We've been working on a lot of new graphics for the second week, and I still have a lot of new stuff I'd like to make and old th...

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Weekly report: October 25 - 31

This week, I worked on making the nightclub shader look better, plus I started my polish pass on the second week.

I might make it even flashier still, but it's a delicate thing to balance. I ...

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Weekly report: October 18 - 24

A little surprise this week! I decided to play around and add a shader for party levels and the minigames that makes things feel more like a nightclub. I'm still tweaking it here and there. I hope ...

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Weekly report: October 11 - 17

This week, I fixed yet more bugs with how the game was saving and reading time pars and scores, plus I worked a bunch on how the thought bubbles are rendered. Now they properly align with each char...

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Weekly report: October 4 - 10

Just some little tweaks and fixes this week. I'm very happy to have finally fixed the weird mouse behavior when the game has a border due to the window size! It's bugged me for over a year now and ...

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Weekly report: September 27 - October 3

This week, we've been working on thought bubble images! The context for many of these is very dependent on the conversation they show up in, but I thought it would be fun to show them off.

He...

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A little update!

Hi! Sorry about the lack of updates the past few weeks. We've still been working, but we're both a little burned out lately and haven't worked every day, so it's hard to structure into a weekly pos...

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Weekly report: July 12 - 18

This week, some good progress was made on new emotes for Nina, and I made it so the game now saves your best time on each level and has a more accurate par time system. 

2020-07-19 16:25:13 +0000 UTC View Post

Weekly report: July 5 - 11

Phew! You may have noticed that I didn't post a report last week. That's because I was super busy getting animations to sync to music! Turns out it's actually quite difficult, but I figured it out....

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