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WegildDev

WegildDev

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WegildDev posts

NPC/Enemy Vote Announcement

Hello Dear Friends,

Today, I wanted to publicly announce a new NPC/Enemy choice vote. The pool will take place on Discord, just like the last time, and will be exclusive to supporters...

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Public Update 0.1.6

Dearest friends,

Since the supporter Update 0.1.7 was released today, I am releasing the previous update to the public.

Changelog:

  • Stamina System added

  • New ...

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Supporter Early Access Update 0.1.7

My friends,

Today I bring you the 0.1.7 update which contains many important changes to the game's core systems. I rewrote the artwork display system and parts of the defeat scene system. Whi...

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Back to work!

My precious friends,
I wanted to let you know that I am back at it, all refreshed after my little IRL adventures :)

I'm very thankful that you waited patiently for my return, dropping a li...

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A short leave

Hi Friends!

As stated in the Roadmap I will be taking a short leave.

I will be back in a week and continue developing the 0.1.7 update. I've got most of the borin...

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DevDiary 9 - Addressing the shortstack situation...

Dearest Friends,

In this edition of the DevDiary I wanted to talk about a few things concerning the next update. In it, aside from the boring technical stuff (like defeat scene standardizatio...

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Supporter Early Access Update 0.1.6

My dearest and most special supporters, backers, and believers!

As per the promise stated in the Roadmap after the version 0.1.5, not to mention the benefit promised to you, I will release an...

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DevDiary 8 - What the dev doin? Work, work!

Dearest Supporters,

since we are about to enter a new month of development I wanted to show and talk a little about the features coming in the next update.

What I am creating is, obviou...

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DevDiary 7 - 0.1.5 After action report

Friends!

In this DevDiary I wanted to give you my "report" on the goals met for the update and what happens next.

First of all, the update itself from the technical point of view wa...

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Major Update 0.1.5

My dearest friends,
Today is a grand day for the project, for we have reached the first major goal on the roadmap. With pleasure, I present the fruit of my labors, a new 0.1.5 Build.
Savegame...

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DevDiary 6 - A small sneak peek

Dearest friends,

Today I wanted to update you on the progress of the project.

First of all, everything is going well ^^ The most important things that were supposed to find themselves i...

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Cooking the major update!

Faithful supporters,
Since we are in the middle of August (well almost) some of you might be waiting anxiously for an update. Since we are so close to meet the 0.1.5 goals when it comes to conte...

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Supporter Vote Results are in!

Hi dearest supporters and fans,

A week ago a supporter community vote/pool was conducted concerning Wegilds new outfit for a future content. A winner is clear, Option B won with majority of ...

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DevDiary 5 - Road to 0.1.5, Status System

Dearest Supporters,

For this DevDiary I planned to reveal a little bit about a final system that was promised in the 0.1.5 update, a Status System. Currently, it is a little vague to the play...

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Update 0.1.3 and a community vote!

Dearest friends, supporters and gracious fans

First of all, I wanted to thank everyone of you reading this post and following the project. It has been barely over a month but the amount of lo...

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DevDiary 4 - Work Hard Play Hard, Sometimes

Dearest Supporters, Friends

I am very glad to announce that the 0.1.3 build bringing some much required features such as the new Quick Time Event system implementation is being currently test...

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Dev Diary 3 - Hard at work - Initiation system revamp

Dearest friends,

As you might have already noticed, the currently working system which initiates sexy situations is kind of... off ^^

It is because it is a placeholder, right now for th...

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Update 0.1.2

Version 0.1.2 is officially live!

- basic crafting added to a game, unlockable after a quest (and going on 1 adventure afterwards)

- QOL Features, including

Patron Vote 1 - Results

Dearest fans,

Last week we had a Patron community vote concerning a new NPC. It included a Patron entry as well as a couple of my ideas.

I have a pleasure to announce that the Patron en...

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DevDiary 2 - What is currently cooking

Dearest Supporters,

In today's Devdiary I wanted to focus on the current state + a little bit about the future of the project. 0.1.2 will bring some much needed QOL features, along with a new...

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Patron Vote - Discord awaits!

Dearest Supporters!

I wanted to thank you again for supporting the project and to give the first opportunity to vote on a future NPC. One of those choices was sent by one of our most generous...

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Update 0.1.1

Version 0.1.1 is officially live!

- new mechanic, ovum, expanding the pregnancy system

- new demo area accessible after the merchant quest + 1 new enemy

- new art...

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DevDiary 1 - 2021, the year the idea was born

Hello my dearest supporters!

Since there are ever more of you (which is absolutely amazing), I wanted to show you what made me start "The Outcast Tribe" project and the first steps that had t...

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A Sneak Peek and a Thank You!

Dearest Patrons,

Today was the day that I withdrew first Patreon funds, which will go towards commissioning new ero art sets for the game. You've helped me carry this heavy and costly burden ...

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Roadmap Release!

Dearest Patrons, Fans and Friends!

As promised, posting the roadmap for 2024!

Should there be any questions, please feel free to DM me either here or on other socials (Twitter and Disc...

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V.01 Hotfix 1 IS LIVE!

As promised the first hotfix to the game is live!

Please find the changelog below and Enjoy!

- Fixed enemy pathing
- Boss should no longer go underground (and if he does, he should r...

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A thank you and a teaser

Dear Patron!

I wanted to sincerely thank you for your support, thanks to you I will be able to further develop the game and, hopefully, bring you much enjoyment with my content.

A small...

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0.1 Release, what to expect?

Dearest visitors, fans!

Thank you for visiting the page!

With this release I wanted to show you the first playable build of my game, gather your feedback/ideas and act upon them for the...

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