Long process on this one. Went back and forth on a lot of the details. Initially planned to animate it but by the time it was wrapped up I didn't feel like it was worth spending any more time on it...
2023-11-22 15:20:16 +0000 UTC
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Some line art "practice". I don't worry too much about line art generally. When it comes to designing stuff the base drawing usually gets painted over and torn apart very quickly. It's easier for m...
2023-11-18 19:48:00 +0000 UTC
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Got a new anatomy model recently.
2023-11-18 02:21:21 +0000 UTC
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Relatively short process to complete this thing but it was held up by a lot of studies in between. Had a bit of trouble with the hands in the later stages, which prompted yet more studies. I don't ...
2023-11-10 20:11:05 +0000 UTC
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2023-11-06 22:42:53 +0000 UTC
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Back from doing a talk at the Game Days workshop in Slovakia. Took a few days to get back into the swing of things. Spent far too long fiddling around with a painting (the crooked guy with the big ...
2023-11-05 21:11:31 +0000 UTC
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Working on values as always. I think being so habituated to digital painting has allowed me to become super sloppy with how I work up the value structure. The fact that you can constantly adjust an...
2023-10-25 00:50:04 +0000 UTC
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Been rewatching Twin Peaks
2023-10-22 18:33:33 +0000 UTC
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Another thing with overcast lighting. Initially I didn't have much of an idea, but once I'd sketched out the rough line art the rest fell into place fairly easily. Most of the frustration came from...
2023-10-19 15:08:41 +0000 UTC
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Examining overcast lightÂ
2023-10-16 22:02:50 +0000 UTC
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Started out as as an incredibly concept-arty sketch that I very much dislked. Decided it would be an interesting experiment to see if I could turn it into something I didn't think blew ass. The res...
2023-10-13 20:00:05 +0000 UTC
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10/10/2023
2023-10-11 02:10:44 +0000 UTC
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Recently I've noticed a bit of stiffness in my work. I have a habit of continually drifting off course and then trying to wrestle everything into shape with a lot of rendering. For a very long time...
2023-10-09 18:58:39 +0000 UTC
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Sort of a long sketch. The rough version included is essentially the point at which I knew the idea was going to work. Even though it was still super rough, I felt that the general composition was ...
2023-10-07 01:19:06 +0000 UTC
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Finished up with client work for a while so I'm free to start making personal art more consistently. Here's a recent finished thing along with a few false starts/ sketches I've been poking at over ...
2023-10-06 00:27:59 +0000 UTC
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2023-09-12 20:43:40 +0000 UTC
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Hi everyone,
Yesterday I made a post saying I'm closing the Patreon. I've decided to keep it going with some changes to the way I run it. Here's a quick video explaining.
2023-09-06 14:33:15 +0000 UTC
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2023-09-05 14:40:04 +0000 UTC
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Hi all,
I'm pausing the Patreon for a while. I've got a lot of client work to get through and very little time to do any personal stuff at the moment. Right now I don't know when I'll un-paus...
2023-08-31 00:42:39 +0000 UTC
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Added the PSD with all the animation layers (Had to downscale the PSD a bit so I could upload it). Was more complicated than expected, and as always took longer than planned. Initially I wanted to ...
2023-08-17 14:05:48 +0000 UTC
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Painted as a base for a little animation project.
2023-08-15 00:51:33 +0000 UTC
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Started out with no particular idea in mind. Just fiddled around until I found some shapes I liked. It's always more of a challenge to work in greyscale for me. I think because I'm able to colour c...
2023-08-02 01:07:30 +0000 UTC
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All about crusty rotten flesh atm
2023-08-02 00:59:37 +0000 UTC
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A right grimy bastard. Bit of an experiment to see how quickly I could build up texture without photobashing. Full process was nine hours, so not that quickly as it turns out. The PSD is full resol...
2023-07-29 16:32:23 +0000 UTC
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A right grimy bastard. Bit of an experiment to see how quickly I could build up texture without photobashing. Full process was nine hours, so not that quickly as it turns out. The PSD is full resol...
2023-07-29 16:30:38 +0000 UTC
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Apologies for the delay on posting this one. Like a lot of my "flash photo" doodles this was meant to be a much shorter thing, but as the design developed I realized it needed lots of textural deta...
2023-07-21 12:10:44 +0000 UTC
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PSD and Video
2023-07-21 11:52:56 +0000 UTC
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2023-07-10 11:05:13 +0000 UTC
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A profoundly slimy slippery individual. Callous in nature, pungent, rude to the elderly.
2023-07-10 11:00:35 +0000 UTC
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In the form of a big JPEG
2023-07-03 01:06:29 +0000 UTC
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