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badtimetales

badtimetales

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It's a very late weekend update

Sorry for the late post, 

I decided to redo a scene and add another scene to the update.
So the last few days have been very busy and I've also come down with a flu/cold :(
Nothin...

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Weekend Update

Hello everyone.

I'm a bit late again, but after my shoulder got better I've been really busy.

As mentioned before, I have been going through the new scenes, polishing the renders, addin...

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A dev's life - lost count

I'm a bit handicapped this week as I've got a shoulder inflammation out of nowhere.
(Yes, it's getting better thanks to some medication). 

So I did a playthrough/polishing of the new...

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Late Weekend Update

Sorry for the late update, I've been struggling with this scene for a few days.
Big environment, different cam angles, low light. Not really fun to setup up and render.

After the clu...

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A dev's life

Hey. 

The poll on the Christmas special is pretty clear.
Thanks for that and your trust in my work.

It was the poll with the highest participation ever, thanks for that too ;)...

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Time flies

Hey everybody,

Time for the weekend update.

I finished a bigger scene and started working on the next one.
This one will be a bit tricky to render because it's a night scene (which ...

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A dev's life

So much to learn, so little time. 

In the picture (it's an animation) the jet ski tracks are painted dynamically as the jets move.
Not a big deal, but if you have never used dynamic ...

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Weekend Update ;)

Isa: "Don't mess with me!"

Hello everyone! 

Well, it's Friday and you know what that means.

Had to redo a few renders from this scene, but all done.
A lot of ...

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Shout-out: Le Français - BreaktheBar

Long time supporter, proofreader/translator, idea giver and one of the biggest critics, ThL, asked me to create a character and do a few renders for a story he commissioned to be written by the gre...

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It's weekend - surprise ;)

Hey there!

I don't have much to report, it's been business as usual.
Rendering, writing, re-rendering a whole scene because I wasn't happy with the lighting. 

I added a scene t...

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Nice progress ;)

Hi ;) 

270 renders in total and 2 animations until now.
That's about 33% of what I have planned for the 4.2 update as a rough estimate (without the "special" scenes)

The curren...

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Weekend Update

Happy Saturday! 

Thanks for the feedback on the favorite feature/gallery.
48% like or use it, that's much more than I expected.

I don't have much to say about the progress, set...

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Weekend Update



Hey. ;)

Like every weekend, here is the update.
Not much to report anyw...

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Weekend Update

Hello everyone,
a late weekend update, sorry, I was busy the last days. 

I don't have anything breathtaking to report anyway, the first scene is rendered and written, the first anima...

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Chapter 4.1 public release

Reworked Chapter 1-3

- cleaned up the script
- new and re-rendered animations
- minor text changes
- improved render postwork 

Update 4.1 

-  840+ renders...

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A dev's life - What makes a good render?

I've learnt a few things in the three years I've been working with Daz.

There are different aspects that make a render look good, like posing, lighting, cam settings.
All those fancy th...

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Weekend Update

Hello everyone ;)

It's the weekend update as usual.
Two girls, a dog and a sports car.
Should I be worried, especially with Alex driving.


Since I had to take a few da...

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It's the weekend update.

Hello everyone ;) 

I don't have much to tell you because I've been busy with RL all week. 

That was the reason for last weekend's release, I knew I wouldn't have time to work ...

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Release Fan Tier

Downloads are open for Fan Tier,

I hope you enjoy the rework and update!

https://www.patre...

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Done!

Chapter 4.1, including the rework, is online for the Lover+ tier with 840+ renders, 1600+ lines of text and 10700+ words.
The update is mainly about relationship and story building.

As I ...

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It's THE weekend update.

Chapter 4.1 has been sent to proofreading. 

After editing countless renders in chapters one to three, correcting spelling mistakes, adding animations and so on and finishing the update, ...

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A dev's life - "Betriebsblind"

We have a word for when you can't see the problems because you deal with them every day.

It's called "Betriebsblind", "operational blindness".  The 1:1 translation doesn't make any sen...

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Weekend Update

Yep, sometime I can deliver it at the weekend actually :P 


I've been working on the last animation and the end scene the last days.
I might have overdone it with the anima...

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Weekend Update

Hi there! ;) 

I've played through Chapter 4.1 two times (and one time more from the beginning, hopefully that's the last time I have to do that), added a few dozen renders to make it fee...

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I have missed the weekend update

Sorry about that, 

but I'm in a tunnel vision.
I really want to release the new version including the update, but on the other hand I want it to be perfect. 

The additional...

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Weekend Update

Hello everyone! 


It has been a busy week. 

The rework is out for a bit of extra coding and beta testing, there's still one animation missing for chapter 3.3, but th...

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Weekend Update

Last play-through of the redo is done. Still re-rendering one animation.
Fixed some things, spit and polish.

Redo Version will go to beta testing the next days, 2023-06-11 18:54:50 +0000 UTC View Post

Tired.

I'm incredibly tired.
Both, in real and with development.

I wake up after 8 hours, no matter what the previous day was like. I miss the days when I could just roll over. 

For...

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Weekend Update

If you missed Alex's and Val's wallpapers on Discord, here they are.

Things are looking good for the rework/update.

I'm a few days behind, as I had planned to send out the rework last m...

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