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Adam Millard - The Architect of Games

Adam Millard - The Architect of Games

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Adam Millard - The Architect of Games posts

How Outer Wilds Makes Running Out of Stuff Fun

Man, Outer Wilds is great, but all the great exploration, compelling mysteries and space borne shenanigans can all be traced back to one thing: running out of stuff.

But including resource ma...

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Architect Address- June 2019

Phew, this one was hard work to get up, hope you enjoy this belated Architect Address!

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Putting The Players Back In Multiplayer

Multiplayer games are really interesting, because despite all the high-budget titles out there, I've found myself prefering smaller, more focused titles that put the spotlight on the players instea...

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How Terraria Makes You Feel Like A Master

Anyone remember Terraria? It was brilliant, wasn't it? Loads of bosses, loads of content and a really satisfying world to explore- but what's the secret behind Terraria's enduring success?

Ma...

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Leveling Up Progression Systems

Hey All!

Sorry about this one coming out a bit late- it's essentially two videos worth of work. This was originally going to be a bout something completely different, but I didn't like how i...

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The Architect Address: April 2019

We're back with another installment of The Architect Address!

This time we go over hub worlds, weird games and some potential changes to how I run the channel that won't actually affect anyo...

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Why We Need Weird Games

There are a million different kinds of games out there- but the most important one of all is weird games.

Weird games- aside from just being cool - help us appreciate much more normal games, ...

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The Hidden Purpose of Hub Worlds

Do you think hubworlds are boring? That they're some sort of throwback level design artifact? Well have you considered that they've actually got a very important job to do?

Join The Architect...

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The Architect Address: March 2019

Where am I? What year is it?!

I'm back with another instalment of The Architect Address, where I give a quick rundown of some of the latest videos!

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How DOOM became DUSK

There's been a real trend lately of bringing retro games back to life, what's up with that?

A lot of people are trying to create successors to the legacy of classic titles, but not everyone s...

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The Architect of Games Q&A Extravaganza!

After much deliberation, the questions - and answers, are in! 

Delve into the fractured remains of The Architect's mind as all the  banal and uninteresting mysteries that keep you u...

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100(k)

 Are you a fan of arbitrary numerical celebrations? Me too! Put your  questions in the comments and I may or may not get around to them!  

Real video coming in less than a wee...

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What Was Undertale Actually About?

Hi! This video is finally done- it's a long one so I may have made some editing errors. If you see any mistakes, please let me know so I can fix them!

Video Script: 2019-02-01 10:07:06 +0000 UTC View Post

To whom it may concern - On the nature of Holiday Breaks and poorly-timed videos.

Greetings, delicious friends.

A small update to tell you that over christmas (after a short break) I started work on another BIG video in the same vein as What is a Sonic, anyway: 2019-01-06 14:03:53 +0000 UTC View Post

Director's Cut 20(18) Games You Should Have Played

Hello! This video was a bit of a weird one, so instead of talking to you about cut content, let’s have a look at some more games I considered putting on the 20(18) games you should have played li...

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20(18) Games You Should Have Played

Video Script: https://docs.google.com/document/d/1qseAHEU57PuGH9...

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Architect Address December 2018


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What Makes HITMAN's Sapienza So Memorable?

Wow! This video was going to be a short one! Between premiere throwing a fit when trying to render and having to chop and change large bits because I'd unintentionally plagarized this vid took longer ...

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Quick update about video scheduling

Hello friends and enemies alike.

Just a small update to tell you I won't be able to get the requisite two videos out this month, the current vid is very much in production, but I thought it'd b...

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What Makes Video Game Stories Special? - Director's Cut

Hello, hello! it’s time for another installment of the Director’s Cut, this time for my video about what makes video game stories special.

Now, in a shocking twist, I didn’t actually have that...

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What Makes Video Game Stories Special?

Video games are the new kid on the block when it comes to expressive artforms, and they've got a lot to learn. More specifically, they've got a lot to learn about themselves.

The Architect has journ...

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The Architect Address- October 2018


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The Architect's List of SpoOoOoOoOoky Steam Halloween Sale games

Hello Friends! I wrote this list of recommendations for someone I'm in a discord channel with and I thought I may as well post it here for all to see. Aren't I a nice guy?  Honestly steam is usin...

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Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier

Apologies for any small audio hiccups in the video, I've been under the weather lately and that made editing a bit of a challenge.

There's a very old quote from the creator of Civilization, Sid Meie...

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Architect Recommends: Monstrüous

Hi! My apologies if it's been a while, it's been a hell of a week what with getting over a cold, having my PC die for a bit and a few other things, but I'm back on track and the new episode should be ...

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Shovel Knight's Secret Mode- The Challenge Run Formula

Thanks for your feedback about what you want instead of reviews, I'll reorganize a quick talking point about Dishonored 2's different challenge modes that got cut from the video and will write it up f...

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Thoughts on Patreon reward tiers

 

Hello!

I'm hard at work on another video but I've had a bit of a read though the suggestions on the comments of the latest Architect Address and I'd like to pick your brain about the $3...

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Patreon Questions + Architect Address- September 2018

Hi! In addition to this month's Architect Address, I'd love for some feedback on how the patreon is treating you.


I started this thing on a whim without much thought and I'd love to hear ...

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Why Games Lie to You- The Fallacy of Fairness

You are being lied to. Tricked. Deceived and Bamboozled. Surely that’s a bad thing, right? Well not always, video games are constantly tricking you, but keeping you in the dark is integral to the wo...

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Architect Recommends: HEARTBEAT

When doing these recommendations I always try to choose some interesting or unknown titles so here’s a real out of left field entry, HEARTBEAT, or at least it’s demo.

The full game isn’t out y...

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