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thatgraycartoonpony

thatgraycartoonpony

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thatgraycartoonpony posts

Ivy (Deadlock) enhanced rig

Here it is: the Ivy rig I've been working on for the past 2-3 weeks now, which is also the very first rig I've made in Blender (already made 1 or 2 in Maya in the past).

2025-11-02 16:13:13 +0000 UTC View Post

Ivy needs a hug

I'll make it public next week since there's the HOGM making-of I'll publish tomorrow

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Ivy rig anim test 2 (Polish)

Polish done.

Ngl, I'm kinda temped to drawover some tears in 2D and post it.

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Ivy rig anim test 2 (Block +)

An extra anim test to do some last checks/tweaks.
It's simpler and shorter than the last one so I won't be publishing it on Youtube, but I'll still spline it (maybe polish it).

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Rigging wip (Shader rework)

Quick demo of the shader rework. Hand painted on top of the normal maps with brush strokes.

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Rigging wip (Face rig test 3)

sad goober. 😟

Also reworked the shaders. Gonna post about it later.

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Shots I did for "Team Neighborhood Episode 5"

Remember the "Secret Gmod Project" I mentioned 2 years ago? It was part of this collaborative project. Sorry for the wait.

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Ivy rig anim (face cam)

Just a bonus content with the camera being constrained to Ivy's head.

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Ivy rig test

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Rigging wip (Anim test Spline wip)

Body spline done. Only facials and dynamics left.

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Rigging wip (Anim test Block +)

Time to put this baby to the ultimate test.

It's just for rig testing so I won't be rendering it with lighting, only splining and polishing the anim to see what to fix (in term of weight pa...

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Rigging wip (Face rig test 2)

More facial tests after doing some weight clean up.

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Rigging wip (Face rig test)

My very first face rig in Blender.

Far from perfect (weight paints need some polish/fixing) but manageable for subtle acting with a pose library.

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Rigging wip (Eye system test)

Eye system seems fully operational

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Rigging wip (Body stress test)

I've taken upon the daunting task of learning character rigging in Blender (with Rigify).
Body should be mostly done. Facials are left.

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Abrams Blender Short (bonus content 2)

Abrams' "face capture".
I had to do a lot of cheating to make him look good in the final camera.

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Abrams Blender Short (bonus content 1)

Full view of the animation.

Dynamo lacks movement because the model is not rigged (and not out of lazyness).

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Abrams Blender Short (FINAL)

I think it's done. Only subtitles left and double checking for mistakes before making public.

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Video uploading issues

There seems to be some bug with the video getting removed after a certain time period, so sorry about the last post getting deleted and reposted. 🙏

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Abrams Blender Short (Raw beauty pass + outro rough + audio edit)

Raw beauty pass rendered in Eevee (3h total render time). Not the final look (there's still a bit of work to be done in compositing).
Comes with rough anim for the outro/credits doodles (just li...

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Abrams Blender Short (Spline/Polish pass 2)

Ok, I think it's ready for render.
Just finished addressing the anim notes people had, along with adding cloth sim, mild cam mvt, and Dynamo passing by.

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Abrams Blender Short (Spline/Polish)

Alright, I think I'm done with the spline/polish. Even tried out a smoke effect with geo nodes (originally made by hisanimations).

All that's left are physics on the coat and render (unless...

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Abrams Blender Short (Block 2)

I initially wanted to make a TF2 short in order to continue learning Blender but I stumbled across this rig for Abrams' most finalized model from Deadlock and I knew I had to make something with it...

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They had moxie!

Finished 2D project

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2D short (clean+colo) - Timelaps

Timelaps of clean up and colo combined, at 2000% speed.

Total time: 27 hours (23h for clean up, 4h for color, split between 8 days)

Music:
US3 - Hand On The Torch (UK - 1993)...

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2D short (clean+colo)

Final clean line with color. Only step left is background and compositing (with maybe micro readjustments).

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2D short (tiedown) - Timelaps

Timelaps of the tiedown process, at 2000% speed. At least this time it's the full process.

Total time: 32 hours (split between 11 days).
Software used: TVPaint 11.5 Pro

Music:
T...

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2D short (tiedown)

This is the tiedown phase, which consists on refining/defining details omitted during rough, in order to prepare for clean-up. Hands were difficult, but ironically enough wings were easier here tha...

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2D short (rough) - Timelaps

Timelaps of half of the rough process, at 2000% speed.
Unfortunately I didn't manage to record the first half with the body, so here's the other one with the details. Tiedown's timelaps should b...

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New 2D short (rough)

Started a new 2D short as a small refresher ad as a mean to properly learn compositing in DaVinci resolve.
This is the rough phase. It will be followed by tiedown, clean up, colo, shadows (maybe...

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